enum Type {
// bevel options
Flat = (1l<<0),
- Sunken = (1l<<1),
- Raised = (1l<<2),
+ FlatBorder = (1l<<1),
+ Sunken = (1l<<2),
+ Raised = (1l<<3),
// textures
- Solid = (1l<<3),
- Gradient = (1l<<4),
+ Solid = (1l<<4),
+ Gradient = (1l<<5),
// gradients
- Horizontal = (1l<<5),
- Vertical = (1l<<6),
- Diagonal = (1l<<7),
- CrossDiagonal = (1l<<8),
- Rectangle = (1l<<9),
- Pyramid = (1l<<10),
- PipeCross = (1l<<11),
- Elliptic = (1l<<12),
+ Horizontal = (1l<<6),
+ Vertical = (1l<<7),
+ Diagonal = (1l<<8),
+ CrossDiagonal = (1l<<9),
+ Rectangle = (1l<<10),
+ Pyramid = (1l<<11),
+ PipeCross = (1l<<12),
+ Elliptic = (1l<<13),
// bevel types
- Bevel1 = (1l<<13),
- Bevel2 = (1l<<14),
+ Bevel1 = (1l<<14),
+ Bevel2 = (1l<<15),
// inverted image
- Invert = (1l<<15),
+ Invert = (1l<<16),
// parent relative image
- Parent_Relative = (1l<<16),
+ Parent_Relative = (1l<<17),
// fake interlaced image
- Interlaced = (1l<<17)
+ Interlaced = (1l<<18)
};
BTexture(const BaseDisplay * const _display = 0,