if (descr.find("sunken") != string::npos)
addTexture(BTexture::Sunken);
+ else if (descr.find("flatborder") != string::npos)
+ addTexture(BTexture::FlatBorder);
else if (descr.find("flat") != string::npos)
addTexture(BTexture::Flat);
else
addTexture(BTexture::Raised);
- if (! (texture() & BTexture::Flat)) {
+ if (! (texture() & (BTexture::Flat | BTexture::FlatBorder))) {
if (descr.find("bevel2") != string::npos)
addTexture(BTexture::Bevel2);
else