BColor l_text_focus, l_text_unfocus, b_pic_focus,
b_pic_unfocus;
BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
- h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
+ h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, b_pressed_focus,
+ b_pressed_unfocus, g_focus, g_unfocus;
#ifdef BITMAPBUTTONS
PixmapMask close_button, max_button, icon_button, stick_button;
BTexture readDatabaseTexture(const std::string &rname,
const std::string &default_color,
- const Configuration &style);
+ const Configuration &style,
+ bool allowNoTexture = false);
BColor readDatabaseColor(const std::string &rname,
const std::string &default_color,
const Configuration &style);