ignore_shaded, ignore_maximized, workspace_warping;
int snap_to_windows, snap_to_edges;
+ unsigned int snap_offset;
BColor border_color;
{ return resource.workspaces; }
inline int getPlacementPolicy(void) const
{ return resource.placement_policy; }
+ inline int getSnapOffset(void) const
+ { return resource.snap_offset; }
inline int getSnapThreshold(void) const
{ return resource.snap_threshold; }
inline int getResistanceSize(void) const
void saveRowPlacementDirection(int d);
void saveColPlacementDirection(int d);
void saveSnapThreshold(int t);
+ void saveSnapOffset(int o);
void saveResistanceSize(int s);
void saveImageDither(bool d);
void saveAAFonts(bool f);