#include "Texture.hh"
-BImage::BImage(BImageControl *c, unsigned int w, unsigned int h) {
+BImage::BImage(BImageControl *c, int w, int h) {
control = c;
width = (w > 0) ? w : 1;
XDrawLine(display, pixmap, peninterlace.gc(), 0, i, width, i);
}
+ if (texture.texture() & BTexture::FlatBorder) {
+ BPen penborder(texture.colorTo());
+ XDrawRectangle(display, pixmap, penborder.gc(), 0, 0, width-1, height-1);
+ }
+
if (texture.texture() & BTexture::Bevel1) {
if (texture.texture() & BTexture::Raised) {
XDrawLine(display, pixmap, penshadow.gc(),