MenuItems::const_iterator it = menuitems.begin();
while (it != menuitems.end()) {
BasemenuItem *item = *it;
- if ((! internal_menu)) {
+ if (! internal_menu) {
Basemenu *tmp = (Basemenu *) item->submenu();
if (tmp) {
if (! tmp->internal_menu) {
BasemenuItem *item = find(index);
if (! item) return -1;
- if ((! internal_menu)) {
+ if (! internal_menu) {
Basemenu *tmp = (Basemenu *) item->submenu();
if (tmp) {
if (! tmp->internal_menu) {
void Basemenu::hide(void) {
- if ((! torn) && hide_tree && parent && parent->isVisible()) {
+ if (! torn && hide_tree && parent && parent->isVisible()) {
Basemenu *p = parent;
- while (p->isVisible() && (! p->torn) && p->parent) p = p->parent;
+ while (p->isVisible() && ! p->torn && p->parent) p = p->parent;
p->internal_hide();
} else {
internal_hide();
if (tmp)
tmp->submenu()->internal_hide();
- if (parent && (! torn)) {
+ if (parent && ! torn) {
parent->drawItem(parent->which_sub, False, True);
parent->which_sub = -1;
if (me->window == menu.title && (me->state & Button1Mask)) {
if (movable) {
if (! moving) {
- if (parent && (! torn)) {
+ if (parent && ! torn) {
parent->drawItem(parent->which_sub, False, True);
parent->which_sub = -1;
}
drawSubmenu(which_sub);
}
}
- } else if ((! (me->state & Button1Mask)) && me->window == menu.frame &&
+ } else if (! (me->state & Button1Mask) && me->window == menu.frame &&
me->x >= 0 && me->x < static_cast<signed>(menu.width) &&
me->y >= 0 && me->y < static_cast<signed>(menu.frame_h)) {
int sbl = (me->x / menu.item_w), i = (me->y / menu.item_h),
drawItem(p, False, True);
if (item->submenu())
if (item->submenu()->isVisible() &&
- (! item->submenu()->isTorn())) {
+ ! item->submenu()->isTorn()) {
item->submenu()->internal_hide();
which_sub = -1;
}
int sbl = (ce->x / menu.item_w), i = (ce->y / menu.item_h),
w = (sbl * menu.persub) + i;
- if (w != which_sub && (! tmp->submenu()->isTorn())) {
+ if (w != which_sub && ! tmp->submenu()->isTorn()) {
tmp->submenu()->internal_hide();
drawItem(which_sub, False, True);