which_press =
which_sbl = -1;
+ menu.sublevels =
+ menu.persub =
+ menu.minsub = 0;
+
menu.frame_pixmap =
menu.title_pixmap =
menu.hilite_pixmap = None;
menu.bevel_w = screen->getBevelWidth();
- MenuStyle *style = screen->getMenuStyle();
+ const MenuStyle* const style = screen->getMenuStyle();
menu.width = menu.title_h = menu.item_w = menu.frame_h =
style->t_font->height() + (menu.bevel_w * 2);
- menu.sublevels =
- menu.persub =
- menu.minsub = 0;
-
menu.item_h = style->f_font->height() + menu.bevel_w;
menu.height = menu.title_h + screen->getBorderWidth() + menu.frame_h;
// completely created. items must be inserted and it must be update()'d
}
+
Basemenu::~Basemenu(void) {
XUnmapWindow(display, menu.window);
if (shown && shown->getWindowID() == getWindowID())
shown = (Basemenu *) 0;
- MenuItems::const_iterator it = menuitems.begin();
- while (it != menuitems.end()) {
- BasemenuItem *item = *it;
+ MenuItems::const_iterator it = menuitems.begin(),
+ end = menuitems.end();
+ for (; it != end; ++it) {
if (! internal_menu) {
- Basemenu *tmp = (Basemenu *) item->submenu();
+ Basemenu *tmp = (*it)->submenu();
if (tmp) {
- if (! tmp->internal_menu) {
+ if (! tmp->internal_menu)
delete tmp;
- } else {
+ else
tmp->internal_hide();
- }
}
}
- ++it;
}
std::for_each(menuitems.begin(), menuitems.end(), PointerAssassin());
if (! item) return -1;
if (! internal_menu) {
- Basemenu *tmp = (Basemenu *) item->submenu();
+ Basemenu *tmp = item->submenu();
if (tmp) {
- if (! tmp->internal_menu) {
+ if (! tmp->internal_menu)
delete tmp;
- } else {
+ else
tmp->internal_hide();
- }
}
}
void Basemenu::update(void) {
- MenuStyle *style = screen->getMenuStyle();
+ const MenuStyle* const style = screen->getMenuStyle();
menu.item_h = (style->f_font->height() < 9 ? 9 : style->f_font->height()) +
menu.bevel_w; // 9 for the menu pixmaps (checkmarks)
menu.title_h = style->t_font->height() + menu.bevel_w * 2;
if (! menuitems.empty()) {
menu.sublevels = 1;
- unsigned int menu_size = menuitems.size();
+ const unsigned int menu_size = menuitems.size();
while (((menu.item_h * (menu_size + 1) / menu.sublevels)
+ menu.title_h + screen->getBorderWidth()) >
screen->getHeight())
i18n(BasemenuSet, BasemenuBlackboxMenu, "Blackbox Menu");
int dx = menu.bevel_w;
unsigned int l;
- MenuStyle *style = screen->getMenuStyle();
+ const MenuStyle* const style = screen->getMenuStyle();
l = style->t_font->measureString(text) + menu.bevel_w * 2;
item = find(index);
if (! item)
return;
+
Basemenu *submenu = item->submenu();
if (submenu && visible && ! submenu->isTorn() && item->isEnabled()) {
if (submenu->parent != this) submenu->parent = this;
- int sbl = index / menu.persub, i = index - (sbl * menu.persub),
- x = menu.x + ((menu.item_w * (sbl + 1)) + screen->getBorderWidth()), y;
+ const int sbl = index / menu.persub, i = index - (sbl * menu.persub);
+ int x = menu.x + ((menu.item_w * (sbl + 1)) + screen->getBorderWidth()), y;
if (alignment == AlignTop) {
y = (((shifted) ? menu.y_shift : menu.y) +
bool dotext = True, dohilite = True, dosel = True, dooppsel = True;
const char *text = item->label();
- int sbl = index / menu.persub, i = index - (sbl * menu.persub);
+ const int sbl = index / menu.persub, i = index - (sbl * menu.persub);
+ const unsigned int half_w = menu.item_h / 2, quarter_w = menu.item_h / 4;
int item_x = (sbl * menu.item_w), item_y = (i * menu.item_h);
int hilite_x = item_x, hilite_y = item_y, hoff_x = 0, hoff_y = 0;
int text_x = 0, text_y = 0, sel_x = 0, oppsel_x = 0, sel_y = 0;
unsigned int hilite_w = menu.item_w, hilite_h = menu.item_h, text_w = 0,
text_h = 0;
- unsigned int half_w = menu.item_h / 2, quarter_w = menu.item_h / 4;
if (text) {
text_w = screen->getMenuStyle()->f_font->measureString(text);
text_h = menu.item_h - menu.bevel_w;
}
- MenuStyle *style = screen->getMenuStyle();
- BPen hipen(style->hilite.color());
+ const MenuStyle* const style = screen->getMenuStyle();
+ const BPen hipen(style->hilite.color());
// match the text color
- BPen pen((highlight ? style->h_text :
- (item->isEnabled() ? style->f_text :
- style->d_text)));
+ const BPen pen((highlight ? style->h_text :
+ (item->isEnabled() ? style->f_text :
+ style->d_text)));
sel_x = item_x;
}
// check if we need to redraw the text
- int text_ry = item_y + (menu.bevel_w / 2);
+ const int text_ry = item_y + (menu.bevel_w / 2);
if (! (max(text_x, x) <= min<signed>(text_x + text_w, x + w) &&
max(text_ry, y) <= min<signed>(text_ry + text_h, y + h)))
dotext = False;
void Basemenu::buttonPressEvent(XButtonEvent *be) {
if (be->window == menu.frame) {
- int sbl = (be->x / menu.item_w), i = (be->y / menu.item_h);
- int w = (sbl * menu.persub) + i;
-
+ const int sbl = (be->x / menu.item_w), i = (be->y / menu.item_h),
+ w = (sbl * menu.persub) + i;
+
BasemenuItem *item = find(w);
if (item) {
which_press = i;
if (re->button == 3) {
hide();
} else {
- int sbl = (re->x / menu.item_w), i = (re->y / menu.item_h),
+ const int sbl = (re->x / menu.item_w), i = (re->y / menu.item_h),
ix = sbl * menu.item_w, iy = i * menu.item_h,
w = (sbl * menu.persub) + i,
p = (which_sbl * menu.persub) + which_press;
drawSubmenu(which_sub);
}
}
- } else if (! (me->state & Button1Mask) && me->window == menu.frame &&
+ } else if (me->window == menu.frame &&
me->x >= 0 && me->x < static_cast<signed>(menu.width) &&
me->y >= 0 && me->y < static_cast<signed>(menu.frame_h)) {
- int sbl = (me->x / menu.item_w), i = (me->y / menu.item_h),
+ const int sbl = (me->x / menu.item_w), i = (me->y / menu.item_h),
w = (sbl * menu.persub) + i;
if ((i != which_press || sbl != which_sbl) &&
(w >= 0 && w < static_cast<signed>(menuitems.size()))) {
if (which_press != -1 && which_sbl != -1) {
- int p = (which_sbl * menu.persub) + which_press;
+ const int p = (which_sbl * menu.persub) + which_press;
BasemenuItem *item = find(p);
+ if (! item) return;
drawItem(p, False, True);
- if (item->submenu())
- if (item->submenu()->isVisible() &&
- ! item->submenu()->isTorn()) {
- item->submenu()->internal_hide();
- which_sub = -1;
- }
+ if (item->submenu() &&
+ item->submenu()->isVisible() &&
+ ! item->submenu()->isTorn()) {
+ item->submenu()->internal_hide();
+ which_sub = -1;
+ }
}
which_press = i;
which_sbl = sbl;
BasemenuItem *itmp = find(w);
-
+ if (! itmp) return;
+
if (itmp->submenu())
drawSubmenu(w);
else
if (ee->window == menu.title) {
redrawTitle();
} else if (ee->window == menu.frame) {
- // this is a compilicated algorithm... lets do it step by step...
+ // this is a complicated algorithm... lets do it step by step...
// first... we see in which sub level the expose starts... and how many
// items down in that sublevel
- int sbl = (ee->x / menu.item_w), id = (ee->y / menu.item_h),
+ const int sbl = (ee->x / menu.item_w), id = (ee->y / menu.item_h),
// next... figure out how many sublevels over the redraw spans
- sbl_d = ((ee->x + ee->width) / menu.item_w),
+ sbl_d = ((ee->x + ee->width) / menu.item_w);
// then we see how many items down to redraw
- id_d = ((ee->y + ee->height) / menu.item_h);
+ int id_d = ((ee->y + ee->height) / menu.item_h);
if (id_d > menu.persub) id_d = menu.persub;
// draw the sublevels and the number of items the exposure spans
MenuItems::iterator it,
end = menuitems.end();
- int i, ii;
- for (i = sbl; i <= sbl_d; i++) {
+ for (int i = sbl; i <= sbl_d; i++) {
// set the iterator to the first item in the sublevel needing redrawing
it = menuitems.begin() + (id + (i * menu.persub));
- for (ii = id; ii <= id_d && it != end; ++it, ii++) {
- int index = ii + (i * menu.persub);
+ for (int ii = id; ii <= id_d && it != end; ++it, ii++) {
+ const int index = ii + (i * menu.persub);
// redraw the item
drawItem(index, (which_sub == index), False,
ee->x, ee->y, ee->width, ee->height);
if (which_sub != -1) {
BasemenuItem *tmp = find(which_sub);
if (tmp->submenu()->isVisible()) {
- int sbl = (ce->x / menu.item_w), i = (ce->y / menu.item_h),
+ const int sbl = (ce->x / menu.item_w), i = (ce->y / menu.item_h),
w = (sbl * menu.persub) + i;
if (w != which_sub && ! tmp->submenu()->isTorn()) {
void Basemenu::leaveNotifyEvent(XCrossingEvent *ce) {
if (ce->window == menu.frame) {
if (which_press != -1 && which_sbl != -1 && menuitems.size() > 0) {
- int p = (which_sbl * menu.persub) + which_press;
+ const int p = (which_sbl * menu.persub) + which_press;
drawItem(p, (p == which_sub), True);
void Basemenu::changeItemLabel(unsigned int index, const string& label) {
BasemenuItem *item = find(index);
- assert(item);
- item->newLabel(label);
+ if (item)
+ item->newLabel(label);
}