ObFont *font;
Justify justify;
int shadow;
- unsigned char tint;
+ char tint;
unsigned char offset;
color_rgb *color;
char *string;
Appearance *appearance_copy(Appearance *a);
void appearance_free(Appearance *a);
void truecolor_startup(void);
+void pseudocolor_startup(void);
void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
#endif /*__render_h*/