struct _RrTextureRGBA {
gint width;
gint height;
+ gint alpha;
RrPixel32 *data;
/* cached scaled so we don't have to scale often */
gint cwidth;
#define RrDefaultFontFamily "arial,sans"
#define RrDefaultFontSize 8
-#define RrDefaultFontWeight RR_FONTWEIGHT_BOLD
+#define RrDefaultFontWeight RR_FONTWEIGHT_NORMAL
#define RrDefaultFontSlant RR_FONTSLANT_NORMAL
RrInstance* RrInstanceNew (Display *display, gint screen);