gint shadow_offset_x;
gint shadow_offset_y;
RrColor *shadow_color;
- gchar shadow_alpha;
+ guchar shadow_alpha;
gboolean shortcut; /*!< Underline a character */
guint shortcut_pos; /*!< Position in bytes of the character to underline */
};
struct _RrTextureRGBA {
gint width;
gint height;
+ gint alpha;
RrPixel32 *data;
/* cached scaled so we don't have to scale often */
gint cwidth;
RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex);
RrAppearance *RrAppearanceCopy (RrAppearance *a);
void RrAppearanceFree (RrAppearance *a);
+void RrAppearanceAddTextures(RrAppearance *a, gint numtex);
RrFont *RrFontOpen (const RrInstance *inst, const gchar *name, gint size,
RrFontWeight weight, RrFontSlant slant);