Appearance *appearance_copy(Appearance *a);
void appearance_free(Appearance *a);
void truecolor_startup(void);
+void pseudocolor_startup(void);
void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
+void appearance_minsize(Appearance *l, Size *s);
+
#endif /*__render_h*/