} Appearance;
extern Visual *render_visual;
+extern XVisualInfo render_visual_info;
extern int render_depth;
extern Colormap render_colormap;
void render_startup(void);
void init_appearance(Appearance *l);
void x_paint(Window win, Appearance *l);
+void gl_paint(Window win, Appearance *l);
void render_shutdown(void);
Appearance *appearance_new(SurfaceType type, int numtex);
Appearance *appearance_copy(Appearance *a);