]> Dogcows Code - chaz/openbox/blobdiff - render/render.c
add the left/right/top/bottom direction arrows and use them for resizing those ways
[chaz/openbox] / render / render.c
index 42fdebe8787866e2f5a4d092a2eb4ba14ae12c55..cd4607bbd465d696d1d897aadfff8e229be54033 100644 (file)
@@ -9,7 +9,7 @@
 #include "image.h"
 #include "kernel/openbox.h"
 
-#ifndef HAVE_STDLIB_H
+#ifdef HAVE_STDLIB_H
 #  include <stdlib.h>
 #endif
 
@@ -197,6 +197,7 @@ void x_paint(Window win, Appearance *l)
     int y = l->area.y;
     int w = l->area.width;
     int h = l->area.height;
+    Rect tarea; /* area in which to draw textures */
 
     if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
 
@@ -231,6 +232,23 @@ void x_paint(Window win, Appearance *l)
     else gradient_render(&l->surface, w, h);
 
     for (i = 0; i < l->textures; i++) {
+        tarea = l->texture[i].position;
+        if (l->surface.data.planar.relief != Flat) {
+            switch (l->surface.data.planar.bevel) {
+            case Bevel1:
+                tarea.x += 1; tarea.y += 1;
+                tarea.width -= 2; tarea.height -= 2;
+                break;
+            case Bevel2:
+                tarea.x += 2; tarea.y += 2;
+                tarea.width -= 4; tarea.height -= 4;
+                break;
+            }
+        } else if (l->surface.data.planar.border) {
+            tarea.x += 1; tarea.y += 1;
+            tarea.width -= 2; tarea.height -= 2;
+        }
+
         switch (l->texture[i].type) {
         case Text:
             if (!transferred) {
@@ -244,7 +262,7 @@ void x_paint(Window win, Appearance *l)
                                         render_visual, render_colormap);
             }
             font_draw(l->xftdraw, &l->texture[i].data.text, 
-                      &l->texture[i].position);
+                      &tarea);
         break;
         case Bitmask:
             if (!transferred) {
@@ -256,12 +274,12 @@ void x_paint(Window win, Appearance *l)
             if (l->texture[i].data.mask.color->gc == None)
                 color_allocate_gc(l->texture[i].data.mask.color);
             mask_draw(l->pixmap, &l->texture[i].data.mask,
-                      &l->texture[i].position);
+                      &tarea);
         break;
         case RGBA:
             image_draw(l->surface.data.planar.pixel_data, 
                        &l->texture[i].data.rgba,
-                       &l->texture[i].position);
+                       &tarea);
         break;
         }
     }
@@ -359,19 +377,21 @@ Appearance *appearance_copy(Appearance *orig)
 
 void appearance_free(Appearance *a)
 {
-    PlanarSurface *p;
-    if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
-    if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
-    if (a->textures)
-        g_free(a->texture);
-    if (a->surface.type == Surface_Planar) {
-        p = &a->surface.data.planar;
-        if (p->primary != NULL) color_free(p->primary);
-        if (p->secondary != NULL) color_free(p->secondary);
-        if (p->border_color != NULL) color_free(p->border_color);
-        if (p->pixel_data != NULL) g_free(p->pixel_data);
+    if (a) {
+        PlanarSurface *p;
+        if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
+        if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
+        if (a->textures)
+            g_free(a->texture);
+        if (a->surface.type == Surface_Planar) {
+            p = &a->surface.data.planar;
+            if (p->primary != NULL) color_free(p->primary);
+            if (p->secondary != NULL) color_free(p->secondary);
+            if (p->border_color != NULL) color_free(p->border_color);
+            if (p->pixel_data != NULL) g_free(p->pixel_data);
+        }
+        g_free(a);
     }
-    g_free(a);
 }
 
 
@@ -387,7 +407,7 @@ void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
    as reduce_depth just sets im->data = data and returns
 */
     scratch = malloc(im->width * im->height * sizeof(pixel32));
-    im->data = scratch;
+    im->data = (char*) scratch;
     reduce_depth(in, im);
     XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
               im, 0, 0, x, y, w, h);
@@ -396,42 +416,47 @@ void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
     free(scratch);
 }
 
-void appearance_minsize(Appearance *l, Size *s)
+void appearance_minsize(Appearance *l, int *w, int *h)
 {
     int i;
-    SIZE_SET(*s, 0, 0);
+    *w = *h = 1;
 
     switch (l->surface.type) {
     case Surface_Planar:
-        if (l->surface.data.planar.border ||
-            l->surface.data.planar.bevel == Bevel1)
-            SIZE_SET(*s, 2, 2);
-        else if (l->surface.data.planar.bevel == Bevel2)
-            SIZE_SET(*s, 4, 4);
+        if (l->surface.data.planar.relief != Flat) {
+            switch (l->surface.data.planar.bevel) {
+            case Bevel1:
+                *w = *h = 2;
+                break;
+            case Bevel2:
+                *w = *h = 4;
+                break;
+            }
+        } else if (l->surface.data.planar.border)
+            *w = *h = 2;
 
         for (i = 0; i < l->textures; ++i)
             switch (l->texture[i].type) {
             case Bitmask:
-                s->width += l->texture[i].data.mask.mask->w;
-                s->height += l->texture[i].data.mask.mask->h;
+                *w += l->texture[i].data.mask.mask->w;
+                *h += l->texture[i].data.mask.mask->h;
                 break;
             case Text:
-                s->width +=font_measure_string(l->texture[i].data.text.font,
-                                               l->texture[i].data.text.string,
-                                               l->texture[i].data.text.shadow,
-                                               l->texture[i].data.text.offset);
-                s->height +=  font_height(l->texture[i].data.text.font,
-                                          l->texture[i].data.text.shadow,
-                                          l->texture[i].data.text.offset);
+                *w +=font_measure_string(l->texture[i].data.text.font,
+                                         l->texture[i].data.text.string,
+                                         l->texture[i].data.text.shadow,
+                                         l->texture[i].data.text.offset);
+                *h +=  font_height(l->texture[i].data.text.font,
+                                   l->texture[i].data.text.shadow,
+                                   l->texture[i].data.text.offset);
                 break;
             case RGBA:
-                s->width += l->texture[i].data.rgba.width;
-                s->height += l->texture[i].data.rgba.height;
+                *w += l->texture[i].data.rgba.width;
+                *h += l->texture[i].data.rgba.height;
                 break;
             case NoTexture:
                 break;
             }            
         break;
     }
-    return s;
 }
This page took 0.025797 seconds and 4 git commands to generate.