#include <X11/Xlib.h>
#include <X11/Xutil.h>
-#ifdef USE_GL
-# include <GL/glx.h>
-#endif
-
#include <glib.h>
#include "render.h"
#include "gradient.h"
int render_red_mask, render_green_mask, render_blue_mask;
-#ifdef USE_GL
-
-GLXContext render_glx_context;
-
-int render_glx_rating(XVisualInfo *v)
-{
- int er;
- int rating = 0;
- int val;
- printf("evaluating visual %d\n", v->visualid);
- glXGetConfig(ob_display, v, GLX_BUFFER_SIZE, &val);
- printf("buffer size %d\n", val);
-
- switch (val) {
- case 32:
- rating += 300;
- break;
- case 24:
- rating += 200;
- break;
- case 16:
- rating += 100;
- break;
- }
-
- glXGetConfig(ob_display, v, GLX_LEVEL, &val);
- printf("level %d\n", val);
- if (val != 0)
- rating = -10000;
-
- glXGetConfig(ob_display, v, GLX_DEPTH_SIZE, &val);
- printf("depth size %d\n", val);
- switch (val) {
- case 32:
- rating += 30;
- break;
- case 24:
- rating += 20;
- break;
- case 16:
- rating += 10;
- break;
- case 0:
- rating -= 10000;
- }
-
- glXGetConfig(ob_display, v, GLX_DOUBLEBUFFER, &val);
- printf("double buffer %d\n", val);
- if (val)
- rating++;
- return rating;
-}
-#endif /* USE_GL */
-
void render_startup(void)
{
- int count, i = 0, val, best = 0, rate = 0, temp;
- XVisualInfo vimatch, *vilist;
- paint = x_paint;
-
render_depth = DefaultDepth(ob_display, ob_screen);
render_visual = DefaultVisual(ob_display, ob_screen);
render_colormap = DefaultColormap(ob_display, ob_screen);
-#ifdef USE_GL
- vimatch.screen = ob_screen;
- vimatch.class = TrueColor;
- vilist = XGetVisualInfo(ob_display, VisualScreenMask | VisualClassMask,
- &vimatch, &count);
-
- if (vilist) {
- printf("looking for a GL visualin %d visuals\n", count);
- for (i = 0; i < count; i++) {
- glXGetConfig(ob_display, &vilist[i], GLX_USE_GL, &val);
- if (val) {
- temp = render_glx_rating(&vilist[i]);
- if (temp > rate) {
- best = i;
- rate = temp;
- }
- }
- }
- }
- if (rate > 0) {
- printf("picked visual %d with rating %d\n", best, rate);
- render_depth = vilist[best].depth;
- render_visual = vilist[best].visual;
- render_colormap = XCreateColormap(ob_display, ob_root,
- render_visual, AllocNone);
- render_visual_info = vilist[best];
- render_glx_context = glXCreateContext(ob_display, &render_visual_info,
- NULL, True);
- if (render_glx_context == NULL)
- printf("sadness\n");
- else {
- paint = gl_paint;
- }
+ switch (render_visual->class) {
+ case TrueColor:
+ truecolor_startup();
+ break;
+ case PseudoColor:
+ case StaticColor:
+ case GrayScale:
+ case StaticGray:
+ pseudocolor_startup();
+ break;
+ default:
+ g_critical("unsupported visual class.\n");
+ exit(EXIT_FAILURE);
}
-#endif /*USE_GL*/
-
-
- switch (render_visual->class) {
- case TrueColor:
- truecolor_startup();
- break;
- case PseudoColor:
- case StaticColor:
- case GrayScale:
- case StaticGray:
- pseudocolor_startup();
- break;
- default:
- g_critical("unsupported visual class.\n");
- exit(EXIT_FAILURE);
-
- }
}
void truecolor_startup(void)
}
}
-void x_paint(Window win, Appearance *l)
+void paint(Window win, Appearance *l, int w, int h)
{
int i, transferred = 0, sw;
pixel32 *source, *dest;
Pixmap oldp;
- int x = l->area.x;
- int y = l->area.y;
- int w = l->area.width;
- int h = l->area.height;
Rect tarea; /* area in which to draw textures */
+ gboolean resized;
- if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
+ if (w <= 0 || h <= 0) return;
+
+ resized = (l->w != w || l->h != h);
+
+ if (resized) {
+ oldp = l->pixmap; /* save to free after changing the visible pixmap */
+ l->pixmap = XCreatePixmap(ob_display, ob_root, w, h, render_depth);
+ } else
+ oldp = None;
- oldp = l->pixmap; /* save to free after changing the visible pixmap */
- l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
g_assert(l->pixmap != None);
+ l->w = w;
+ l->h = h;
if (l->xftdraw != NULL)
XftDrawDestroy(l->xftdraw);
g_free(l->surface.pixel_data);
l->surface.pixel_data = g_new(pixel32, w * h);
-
if (l->surface.grad == Background_ParentRelative) {
- sw = l->surface.parent->area.width;
- source = l->surface.parent->surface.pixel_data
- + l->surface.parentx
- + sw * l->surface.parenty;
+ g_assert (l->surface.parent);
+ g_assert (l->surface.parent->w);
+
+ sw = l->surface.parent->w;
+ source = (l->surface.parent->surface.pixel_data + l->surface.parentx +
+ sw * l->surface.parenty);
dest = l->surface.pixel_data;
for (i = 0; i < h; i++, source += sw, dest += w) {
memcpy(dest, source, w * sizeof(pixel32));
}
}
else if (l->surface.grad == Background_Solid)
- gradient_solid(l, x, y, w, h);
+ gradient_solid(l, 0, 0, w, h);
else gradient_render(&l->surface, w, h);
- for (i = 0; i < l->textures; i++) {
- tarea = l->texture[i].position;
- if (l->surface.grad != Background_ParentRelative) {
- if (l->surface.relief != Flat) {
- switch (l->surface.bevel) {
- case Bevel1:
- tarea.x += 1; tarea.y += 1;
- tarea.width -= 2; tarea.height -= 2;
- break;
- case Bevel2:
- tarea.x += 2; tarea.y += 2;
- tarea.width -= 4; tarea.height -= 4;
- break;
- }
- } else if (l->surface.border) {
+ RECT_SET(tarea, 0, 0, w, h);
+ if (l->surface.grad != Background_ParentRelative) {
+ if (l->surface.relief != Flat) {
+ switch (l->surface.bevel) {
+ case Bevel1:
tarea.x += 1; tarea.y += 1;
tarea.width -= 2; tarea.height -= 2;
+ break;
+ case Bevel2:
+ tarea.x += 2; tarea.y += 2;
+ tarea.width -= 4; tarea.height -= 4;
+ break;
}
+ } else if (l->surface.border) {
+ tarea.x += 1; tarea.y += 1;
+ tarea.width -= 2; tarea.height -= 2;
}
+ }
+ for (i = 0; i < l->textures; i++) {
switch (l->texture[i].type) {
+ case NoTexture:
+ break;
case Text:
if (!transferred) {
transferred = 1;
if (l->surface.grad != Background_Solid)
pixel32_to_pixmap(l->surface.pixel_data,
- l->pixmap,x,y,w,h);
+ l->pixmap, 0, 0, w, h);
}
if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
render_visual, render_colormap);
}
- font_draw(l->xftdraw, &l->texture[i].data.text,
- &tarea);
+ font_draw(l->xftdraw, &l->texture[i].data.text, &tarea);
break;
case Bitmask:
if (!transferred) {
transferred = 1;
if (l->surface.grad != Background_Solid)
pixel32_to_pixmap(l->surface.pixel_data,
- l->pixmap,x,y,w,h);
+ l->pixmap, 0, 0, w, h);
}
if (l->texture[i].data.mask.color->gc == None)
color_allocate_gc(l->texture[i].data.mask.color);
- mask_draw(l->pixmap, &l->texture[i].data.mask,
- &tarea);
+ mask_draw(l->pixmap, &l->texture[i].data.mask, &tarea);
break;
case RGBA:
- image_draw(l->surface.pixel_data,
- &l->texture[i].data.rgba,
- &tarea, &l->area);
+ image_draw(l->surface.pixel_data,
+ &l->texture[i].data.rgba, &tarea);
break;
}
}
if (!transferred) {
transferred = 1;
if (l->surface.grad != Background_Solid)
- pixel32_to_pixmap(l->surface.pixel_data, l->pixmap
- ,x,y,w,h);
+ pixel32_to_pixmap(l->surface.pixel_data, l->pixmap, 0, 0, w, h);
}
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
XClearWindow(ob_display, win);
- if (oldp != None) XFreePixmap(ob_display, oldp);
+ if (oldp) XFreePixmap(ob_display, oldp);
}
void render_shutdown(void)
if (numtex) out->texture = g_new0(Texture, numtex);
else out->texture = NULL;
out->pixmap = None;
+ out->w = out->h = 0;
p = &out->surface;
p->primary = NULL;
copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
copy->pixmap = None;
copy->xftdraw = NULL;
+ copy->w = copy->h = 0;
return copy;
}
{
int i;
int m;
- *w = *h = 1;
-
- if (l->surface.relief != Flat) {
- switch (l->surface.bevel) {
- case Bevel1:
- *w = *h = 2;
- break;
- case Bevel2:
- *w = *h = 4;
- break;
- }
- } else if (l->surface.border)
- *w = *h = 2;
+ *w = *h = 0;
for (i = 0; i < l->textures; ++i) {
switch (l->texture[i].type) {
case Bitmask:
- *w += l->texture[i].data.mask.mask->w;
- *h += l->texture[i].data.mask.mask->h;
+ *w = MAX(*w, l->texture[i].data.mask.mask->w);
+ *h = MAX(*h, l->texture[i].data.mask.mask->h);
break;
case Text:
m = font_measure_string(l->texture[i].data.text.font,
l->texture[i].data.text.string,
l->texture[i].data.text.shadow,
l->texture[i].data.text.offset);
- *w += m;
+ *w = MAX(*w, m);
m = font_height(l->texture[i].data.text.font,
l->texture[i].data.text.shadow,
l->texture[i].data.text.offset);
- *h += m;
+ *h += MAX(*h, m);
break;
case RGBA:
- *w += l->texture[i].data.rgba.width;
- *h += l->texture[i].data.rgba.height;
+ *w += MAX(*w, l->texture[i].data.rgba.width);
+ *h += MAX(*h, l->texture[i].data.rgba.height);
break;
case NoTexture:
break;
}
}
+
+ if (l->surface.relief != Flat) {
+ switch (l->surface.bevel) {
+ case Bevel1:
+ *w += 2;
+ *h += 2;
+ break;
+ case Bevel2:
+ *w += 4;
+ *h += 4;
+ break;
+ }
+ } else if (l->surface.border) {
+ *w += 2;
+ *h += 2;
+ }
+
+ if (*w < 1) *w = 1;
+ if (*h < 1) *h = 1;
}
gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask,
return TRUE;
}
-
-#ifdef USE_GL
-void gl_paint(Window win, Appearance *l)
-{
- int err;
- Window root, child;
- int i, transferred = 0, sw, b, d;
- pixel32 *source, *dest;
- Pixmap oldp;
- int tempx, tempy, absx, absy, absw, absh;
- int x = l->area.x;
- int y = l->area.y;
- int w = l->area.width;
- int h = l->area.height;
- Rect tarea; /* area in which to draw textures */
- if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
-
- g_assert(l->surface.type == Surface_Planar);
-
-printf("making %p, %p, %p current\n", ob_display, win, render_glx_context);
- err = glXMakeCurrent(ob_display, win, render_glx_context);
-g_assert(err != 0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 1376, 1032, 0, 0, 10);
- if (XGetGeometry(ob_display, win, &root, &tempx, &tempy,
- &absw, &absh, &b, &d) &&
- XTranslateCoordinates(ob_display, win, root, tempx, tempy,
- &absx, &absy, &child))
- printf("window at %d, %d (%d,%d)\n", absx, absy, absw, absh);
- else
- return;
-
- glViewport(0, 0, 1376, 1032);
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(-absx, 1032-absh-absy, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
- if (l->surface.grad == Background_ParentRelative) {
- printf("crap\n");
- } else
- render_gl_gradient(&l->surface, absx+x, absy+y, absw, absh);
-
- glXSwapBuffers(ob_display, win);
-}
-
-#endif /* USE_GL */