]> Dogcows Code - chaz/openbox/blobdiff - render/render.c
remove debug print
[chaz/openbox] / render / render.c
index 7129974c56d0b32dcbd8c705fb118a65130ba7de..712ed7fbaf243714888ef319e238962eded4f26a 100644 (file)
 #include <X11/Xlib.h>
 #include <X11/Xutil.h>
+
+#ifdef USE_GL
+# include <GL/glx.h>
+#endif
+
 #include <glib.h>
 #include "render.h"
 #include "gradient.h"
 #include "font.h"
 #include "mask.h"
 #include "color.h"
-#include "../kernel/openbox.h"
+#include "image.h"
+#include "theme.h"
+#include "kernel/openbox.h"
+
+#ifdef HAVE_STDLIB_H
+#  include <stdlib.h>
+#endif
 
 int render_depth;
+XVisualInfo render_visual_info;
+
 Visual *render_visual;
 Colormap render_colormap;
+
 int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
 int render_red_shift, render_green_shift, render_blue_shift;
+int render_red_mask, render_green_mask, render_blue_mask;
+
+
+#ifdef USE_GL
+
+GLXContext render_glx_context;
+
+int render_glx_rating(XVisualInfo *v)
+{
+    int er;
+    int rating = 0;
+    int val;
+    printf("evaluating visual %d\n", v->visualid);
+    glXGetConfig(ob_display, v, GLX_BUFFER_SIZE, &val);
+    printf("buffer size %d\n", val);
+
+    switch (val) {
+    case 32:
+        rating += 300;
+    break;
+    case 24:
+        rating += 200;
+    break;
+    case 16:
+        rating += 100;
+    break;
+    }
+
+    glXGetConfig(ob_display, v, GLX_LEVEL, &val);
+    printf("level %d\n", val);
+    if (val != 0)
+        rating = -10000;
+
+    glXGetConfig(ob_display, v, GLX_DEPTH_SIZE, &val);
+    printf("depth size %d\n", val);
+    switch (val) {
+    case 32:
+        rating += 30;
+    break;
+    case 24:
+        rating += 20;
+    break;
+    case 16:
+        rating += 10;
+    break;
+    case 0:
+        rating -= 10000;
+    }
+
+    glXGetConfig(ob_display, v, GLX_DOUBLEBUFFER, &val);
+    printf("double buffer %d\n", val);
+    if (val)
+        rating++;
+    return rating;
+}
+#endif /* USE_GL */
 
 void render_startup(void)
 {
+    int count, i = 0, val, best = 0, rate = 0, temp;
+    XVisualInfo vimatch, *vilist;
     paint = x_paint;
 
     render_depth = DefaultDepth(ob_display, ob_screen);
     render_visual = DefaultVisual(ob_display, ob_screen);
     render_colormap = DefaultColormap(ob_display, ob_screen);
 
-    if (render_depth < 8) {
-      XVisualInfo vinfo_template, *vinfo_return;
-      /* search for a TrueColor Visual... if we can't find one...
-         we will use the default visual for the screen */
-      int vinfo_nitems;
-      int best = -1;
-
-      vinfo_template.screen = ob_screen;
-      vinfo_template.class = TrueColor;
-      vinfo_return = XGetVisualInfo(ob_display,
-                                    VisualScreenMask | VisualClassMask,
-                                    &vinfo_template, &vinfo_nitems);
-      if (vinfo_return) {
-        int i;
-        int max_depth = 1;
-        for (i = 0; i < vinfo_nitems; ++i) {
-          if (vinfo_return[i].depth > max_depth) {
-            if (max_depth == 24 && vinfo_return[i].depth > 24)
-                break;          /* prefer 24 bit over 32 */
-            max_depth = vinfo_return[i].depth;
-            best = i;
-          }
+#ifdef USE_GL
+    vimatch.screen = ob_screen;
+    vimatch.class = TrueColor;
+    vilist = XGetVisualInfo(ob_display, VisualScreenMask | VisualClassMask,
+                            &vimatch, &count);
+
+    if (vilist) {
+        printf("looking for a GL visualin %d visuals\n", count);
+        for (i = 0; i < count; i++) {
+            glXGetConfig(ob_display, &vilist[i], GLX_USE_GL, &val);
+            if (val) {
+                temp = render_glx_rating(&vilist[i]);
+                if (temp > rate) {
+                    best = i;
+                    rate = temp;
+                }
+            }
         }
-        if (max_depth < render_depth) best = -1;
-      }
-      if (best != -1) {
-        render_depth = vinfo_return[best].depth;
-        render_visual = vinfo_return[best].visual;
-        render_colormap = XCreateColormap(ob_display, ob_root, render_visual,
-                                          AllocNone);
-      }
-      XFree(vinfo_return);
-    }  
-  truecolor_startup();
+    }
+    if (rate > 0) {
+        printf("picked visual %d with rating %d\n", best, rate);
+        render_depth = vilist[best].depth;
+        render_visual = vilist[best].visual;
+        render_colormap = XCreateColormap(ob_display, ob_root, 
+                                          render_visual, AllocNone);
+        render_visual_info = vilist[best];
+        render_glx_context = glXCreateContext(ob_display, &render_visual_info,
+                                              NULL, True);
+        if (render_glx_context == NULL)
+            printf("sadness\n");
+        else {
+            paint = gl_paint;
+        }
+    }
+#endif /*USE_GL*/
+
+
+  switch (render_visual->class) {
+  case TrueColor:
+    truecolor_startup();
+    break;
+  case PseudoColor:
+  case StaticColor:
+  case GrayScale:
+  case StaticGray:
+    pseudocolor_startup();
+    break;
+  default:
+    g_critical("unsupported visual class.\n");
+    exit(EXIT_FAILURE);
+
+  }
 }
 
 void truecolor_startup(void)
@@ -67,9 +157,9 @@ void truecolor_startup(void)
                         ZPixmap, 0, NULL, 1, 1, 32, 0);
   g_assert(timage != NULL);
   /* find the offsets for each color in the visual's masks */
-  red_mask = timage->red_mask;
-  green_mask = timage->green_mask;
-  blue_mask = timage->blue_mask;
+  render_red_mask = red_mask = timage->red_mask;
+  render_green_mask = green_mask = timage->green_mask;
+  render_blue_mask = blue_mask = timage->blue_mask;
 
   render_red_offset = 0;
   render_green_offset = 0;
@@ -86,13 +176,101 @@ void truecolor_startup(void)
   XFree(timage);
 }
 
-void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
+void pseudocolor_startup(void)
 {
-    int i;
-    XImage *im = NULL;
+  XColor icolors[256];
+  int tr, tg, tb, n, r, g, b, i, incolors, ii;
+  unsigned long dev;
+  int cpc, _ncolors;
+  g_message("Initializing PseudoColor RenderControl\n");
+
+  /* determine the number of colors and the bits-per-color */
+  pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */
+  g_assert(pseudo_bpc >= 1);
+  _ncolors = pseudo_ncolors();
+
+  if (_ncolors > 1 << render_depth) {
+    g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n");
+    pseudo_bpc = 1 << (render_depth/3) >> 3;
+    _ncolors = 1 << (pseudo_bpc * 3);
+  }
+
+  /* build a color cube */
+  pseudo_colors = malloc(_ncolors * sizeof(XColor));
+  cpc = 1 << pseudo_bpc; /* colors per channel */
+
+  for (n = 0, r = 0; r < cpc; r++)
+    for (g = 0; g < cpc; g++)
+      for (b = 0; b < cpc; b++, n++) {
+        tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF);
+        tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF);
+        tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF);
+        pseudo_colors[n].red = tr | tr << 8;
+        pseudo_colors[n].green = tg | tg << 8;
+        pseudo_colors[n].blue = tb | tb << 8;
+        pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track 
+                                                          allocation */
+      }
+
+  /* allocate the colors */
+  for (i = 0; i < _ncolors; i++)
+    if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
+      pseudo_colors[i].flags = 0; /* mark it as unallocated */
+
+  /* try allocate any colors that failed allocation above */
+
+  /* get the allocated values from the X server (only the first 256 XXX why!?)
+   */
+  incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth));
+  for (i = 0; i < incolors; i++)
+    icolors[i].pixel = i;
+  XQueryColors(ob_display, render_colormap, icolors, incolors);
+
+  /* try match unallocated ones */
+  for (i = 0; i < _ncolors; i++) {
+    if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */
+      unsigned long closest = 0xffffffff, close = 0;
+      for (ii = 0; ii < incolors; ii++) {
+        /* find deviations */
+        r = (pseudo_colors[i].red - icolors[ii].red) & 0xff;
+        g = (pseudo_colors[i].green - icolors[ii].green) & 0xff;
+        b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff;
+        /* find a weighted absolute deviation */
+        dev = (r * r) + (g * g) + (b * b);
+
+        if (dev < closest) {
+          closest = dev;
+          close = ii;
+        }
+      }
+
+      pseudo_colors[i].red = icolors[close].red;
+      pseudo_colors[i].green = icolors[close].green;
+      pseudo_colors[i].blue = icolors[close].blue;
+      pseudo_colors[i].pixel = icolors[close].pixel;
+
+      /* try alloc this closest color, it had better succeed! */
+      if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
+        pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */
+      else
+        g_assert(FALSE); /* wtf has gone wrong, its already alloced for
+                            chissake! */
+    }
+  }
+}
+
+void x_paint(Window win, Appearance *l)
+{
+    int i, transferred = 0, sw;
+    pixel32 *source, *dest;
     Pixmap oldp;
+    int x = l->area.x;
+    int y = l->area.y;
+    int w = l->area.width;
+    int h = l->area.height;
+    Rect tarea; /* area in which to draw textures */
 
-    if (w <= 0 || h <= 0) return;
+    if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
 
     g_assert(l->surface.type == Surface_Planar);
 
@@ -106,58 +284,92 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
                                render_colormap);
     g_assert(l->xftdraw != NULL);
 
-    if (l->surface.data.planar.pixel_data != NULL)
-        g_free(l->surface.data.planar.pixel_data);
+    g_free(l->surface.data.planar.pixel_data);
     l->surface.data.planar.pixel_data = g_new(pixel32, w * h);
 
-    if (l->surface.data.planar.grad == Background_Solid)
-        gradient_solid(l, x, y, w, h);
-    else gradient_render(&l->surface, w, h);
 
-/*this is not the right place for this code, it's only here so
-  text rendering shows up for now.
-*/
-    if (l->surface.data.planar.grad != Background_Solid) {
-        im = XCreateImage(ob_display, render_visual, render_depth,
-                          ZPixmap, 0, NULL, w, h, 32, 0);
-        g_assert(im != NULL);
-        im->byte_order = endian;
-        im->data = (char *)l->surface.data.planar.pixel_data;
-        reduce_depth((pixel32*)im->data, im);
-        XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
-                  im, 0, 0, x, y, w, h);
-        im->data = NULL;
-        XDestroyImage(im);
+    if (l->surface.data.planar.grad == Background_ParentRelative) {
+        sw = l->surface.data.planar.parent->area.width;
+        source = l->surface.data.planar.parent->surface.data.planar.pixel_data
+            + l->surface.data.planar.parentx
+            + sw * l->surface.data.planar.parenty;
+        dest = l->surface.data.planar.pixel_data;
+        for (i = 0; i < h; i++, source += sw, dest += w) {
+            memcpy(dest, source, w * sizeof(pixel32));
+        }
     }
+    else if (l->surface.data.planar.grad == Background_Solid)
+        gradient_solid(l, x, y, w, h);
+    else gradient_render(&l->surface, w, h);
 
     for (i = 0; i < l->textures; i++) {
+        tarea = l->texture[i].position;
+        if (l->surface.data.planar.grad != Background_ParentRelative) {
+            if (l->surface.data.planar.relief != Flat) {
+                switch (l->surface.data.planar.bevel) {
+                case Bevel1:
+                    tarea.x += 1; tarea.y += 1;
+                    tarea.width -= 2; tarea.height -= 2;
+                    break;
+                case Bevel2:
+                    tarea.x += 2; tarea.y += 2;
+                    tarea.width -= 4; tarea.height -= 4;
+                    break;
+                }
+            } else if (l->surface.data.planar.border) {
+                tarea.x += 1; tarea.y += 1;
+                tarea.width -= 2; tarea.height -= 2;
+            }
+        }
+
         switch (l->texture[i].type) {
         case Text:
+            if (!transferred) {
+                transferred = 1;
+                if (l->surface.data.planar.grad != Background_Solid)
+                    pixel32_to_pixmap(l->surface.data.planar.pixel_data, 
+                                      l->pixmap,x,y,w,h);
+            }
             if (l->xftdraw == NULL) {
                 l->xftdraw = XftDrawCreate(ob_display, l->pixmap, 
                                         render_visual, render_colormap);
             }
-            font_draw(l->xftdraw, &l->texture[i].data.text, x, y, w, h);
+            font_draw(l->xftdraw, &l->texture[i].data.text, 
+                      &tarea);
         break;
         case Bitmask:
+            if (!transferred) {
+                transferred = 1;
+                if (l->surface.data.planar.grad != Background_Solid)
+                    pixel32_to_pixmap(l->surface.data.planar.pixel_data, 
+                                      l->pixmap,x,y,w,h);
+            }
             if (l->texture[i].data.mask.color->gc == None)
                 color_allocate_gc(l->texture[i].data.mask.color);
-            mask_draw(l->pixmap, &l->texture[i].data.mask, w, h);
+            mask_draw(l->pixmap, &l->texture[i].data.mask,
+                      &tarea);
+        break;
+        case RGBA:
+            image_draw(l->surface.data.planar.pixel_data, 
+                       &l->texture[i].data.rgba,
+                       &tarea, &l->area);
         break;
         }
     }
+
+    if (!transferred) {
+        transferred = 1;
+        if (l->surface.data.planar.grad != Background_Solid)
+            pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
+                              ,x,y,w,h);
+    }
+
+
     XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
     XClearWindow(ob_display, win);
     if (oldp != None) XFreePixmap(ob_display, oldp);
 }
 
-/*
-void gl_paint(Window win, Appearance *l)
-{
-    glXMakeCurrent(ob_display, win, gl_context);
-}
-*/
-
 void render_shutdown(void)
 {
 }
@@ -171,7 +383,7 @@ Appearance *appearance_new(SurfaceType type, int numtex)
   out->surface.type = type;
   out->textures = numtex;
   out->xftdraw = NULL;
-  if (numtex) out->texture = g_new(Texture, numtex);
+  if (numtex) out->texture = g_new0(Texture, numtex);
   else out->texture = NULL;
   out->pixmap = None;
 
@@ -181,6 +393,8 @@ Appearance *appearance_new(SurfaceType type, int numtex)
     p->primary = NULL;
     p->secondary = NULL;
     p->border_color = NULL;
+    p->bevel_dark = NULL;
+    p->bevel_light = NULL;
     p->pixel_data = NULL;
     break;
   }
@@ -217,6 +431,18 @@ Appearance *appearance_copy(Appearance *orig)
                                           spo->border_color->b);
         else spc->border_color = NULL;
 
+        if (spo->bevel_dark != NULL)
+            spc->bevel_dark = color_new(spo->bevel_dark->r,
+                                        spo->bevel_dark->g,
+                                        spo->bevel_dark->b);
+        else spc->bevel_dark = NULL;
+
+        if (spo->bevel_light != NULL)
+            spc->bevel_light = color_new(spo->bevel_light->r,
+                                         spo->bevel_light->g,
+                                         spo->bevel_light->b);
+        else spc->bevel_light = NULL;
+
         spc->interlaced = spo->interlaced;
         spc->border = spo->border;
         spc->pixel_data = NULL;
@@ -231,17 +457,191 @@ Appearance *appearance_copy(Appearance *orig)
 
 void appearance_free(Appearance *a)
 {
-    PlanarSurface *p;
-    if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
-    if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
-    if (a->textures)
-        g_free(a->texture);
-    if (a->surface.type == Surface_Planar) {
-        p = &a->surface.data.planar;
-        if (p->primary != NULL) color_free(p->primary);
-        if (p->secondary != NULL) color_free(p->secondary);
-        if (p->border_color != NULL) color_free(p->border_color);
-        if (p->pixel_data != NULL) g_free(p->pixel_data);
+    if (a) {
+        PlanarSurface *p;
+        if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
+        if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
+        if (a->textures)
+            g_free(a->texture);
+        if (a->surface.type == Surface_Planar) {
+            p = &a->surface.data.planar;
+            color_free(p->primary);
+            color_free(p->secondary);
+            color_free(p->border_color);
+            color_free(p->bevel_dark);
+            color_free(p->bevel_light);
+            g_free(p->pixel_data);
+        }
+        g_free(a);
+    }
+}
+
+
+void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
+{
+    pixel32 *scratch;
+    XImage *im = NULL;
+    im = XCreateImage(ob_display, render_visual, render_depth,
+                      ZPixmap, 0, NULL, w, h, 32, 0);
+    g_assert(im != NULL);
+    im->byte_order = render_endian;
+/* this malloc is a complete waste of time on normal 32bpp
+   as reduce_depth just sets im->data = data and returns
+*/
+    scratch = g_new(pixel32, im->width * im->height);
+    im->data = (char*) scratch;
+    reduce_depth(in, im);
+    XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
+              im, 0, 0, x, y, w, h);
+    im->data = NULL;
+    XDestroyImage(im);
+    g_free(scratch);
+}
+
+void appearance_minsize(Appearance *l, int *w, int *h)
+{
+    int i;
+    int m;
+    *w = *h = 1;
+
+    switch (l->surface.type) {
+    case Surface_Planar:
+        if (l->surface.data.planar.relief != Flat) {
+            switch (l->surface.data.planar.bevel) {
+            case Bevel1:
+                *w = *h = 2;
+                break;
+            case Bevel2:
+                *w = *h = 4;
+                break;
+            }
+        } else if (l->surface.data.planar.border)
+            *w = *h = 2;
+
+        for (i = 0; i < l->textures; ++i) {
+            switch (l->texture[i].type) {
+            case Bitmask:
+                *w += l->texture[i].data.mask.mask->w;
+                *h += l->texture[i].data.mask.mask->h;
+                break;
+            case Text:
+                m = font_measure_string(l->texture[i].data.text.font,
+                                        l->texture[i].data.text.string,
+                                        l->texture[i].data.text.shadow,
+                                        l->texture[i].data.text.offset);
+                *w += m;
+                m = font_height(l->texture[i].data.text.font,
+                                l->texture[i].data.text.shadow,
+                                l->texture[i].data.text.offset);
+                *h += m;
+                break;
+            case RGBA:
+                *w += l->texture[i].data.rgba.width;
+                *h += l->texture[i].data.rgba.height;
+                break;
+            case NoTexture:
+                break;
+            }
+        }
+        break;
+    }
+}
+
+gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask,
+                               int *w, int *h, pixel32 **data)
+{
+    Window xr;
+    int xx, xy;
+    guint pw, ph, mw, mh, xb, xd, i, x, y, di;
+    XImage *xi, *xm = NULL;
+
+    if (!XGetGeometry(ob_display, pmap, &xr, &xx, &xy, &pw, &ph, &xb, &xd))
+        return FALSE;
+    if (mask) {
+        if (!XGetGeometry(ob_display, mask, &xr, &xx, &xy, &mw, &mh, &xb, &xd))
+            return FALSE;
+        if (pw != mw || ph != mh || xd != 1)
+            return FALSE;
+    }
+
+    xi = XGetImage(ob_display, pmap, 0, 0, pw, ph, 0xffffffff, ZPixmap);
+    if (!xi)
+        return FALSE;
+
+    if (mask) {
+        xm = XGetImage(ob_display, mask, 0, 0, mw, mh, 0xffffffff, ZPixmap);
+        if (!xm)
+            return FALSE;
+    }
+
+    *data = g_new(pixel32, pw * ph);
+    increase_depth(*data, xi);
+
+    if (mask) {
+        /* apply transparency from the mask */
+        di = 0;
+        for (i = 0, y = 0; y < ph; ++y) {
+            for (x = 0; x < pw; ++x, ++i) {
+                if (!((((unsigned)xm->data[di + x / 8]) >> (x % 8)) & 0x1))
+                    (*data)[i] &= ~(0xff << default_alpha_offset);
+            }
+            di += xm->bytes_per_line;
+        }
     }
-    g_free(a);
+
+    *w = pw;
+    *h = ph;
+
+    return TRUE;
+}
+
+#ifdef USE_GL
+void gl_paint(Window win, Appearance *l)
+{
+    int err;
+    Window root, child;
+    int i, transferred = 0, sw, b, d;
+    pixel32 *source, *dest;
+    Pixmap oldp;
+    int tempx, tempy, absx, absy, absw, absh;
+    int x = l->area.x;
+    int y = l->area.y;
+    int w = l->area.width;
+    int h = l->area.height;
+    Rect tarea; /* area in which to draw textures */
+    if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
+
+    g_assert(l->surface.type == Surface_Planar);
+
+printf("making %p, %p, %p current\n", ob_display, win, render_glx_context);
+    err = glXMakeCurrent(ob_display, win, render_glx_context);
+g_assert(err != 0);
+
+            glMatrixMode(GL_MODELVIEW);
+            glLoadIdentity();
+            glMatrixMode(GL_PROJECTION);
+            glLoadIdentity();
+            glOrtho(0, 1376, 1032, 0, 0, 10);
+    if (XGetGeometry(ob_display, win, &root, &tempx, &tempy,
+                     &absw, &absh,  &b, &d) &&
+        XTranslateCoordinates(ob_display, win, root, tempx, tempy, 
+        &absx, &absy, &child))
+        printf("window at %d, %d (%d,%d)\n", absx, absy, absw, absh);
+    else
+        return;
+
+    glViewport(0, 0, 1376, 1032);
+    glMatrixMode(GL_MODELVIEW);
+    glTranslatef(-absx, 1032-absh-absy, 0);
+    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
+    if (l->surface.data.planar.grad == Background_ParentRelative) {
+        printf("crap\n");
+    } else
+        render_gl_gradient(&l->surface, absx+x, absy+y, absw, absh);
+
+    glXSwapBuffers(ob_display, win);
 }
+
+#endif /* USE_GL */
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