#include "render.h"
#include "gradient.h"
#include "font.h"
+#include "mask.h"
#include "../kernel/openbox.h"
int render_depth;
}
font_draw(l->xftdraw, &l->texture[i].data.text);
break;
+ case Bitmask:
+ if (l->texture[i].data.mask.color->gc == None)
+ color_allocate_gc(l->texture[i].data.mask.color);
+ mask_draw(l->pixmap, &l->texture[i].data.mask, w, h);
+ break;
}
}
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);