void RrPixmapMaskDraw(Pixmap p, const RrTextureMask *m, const RrRect *area)
{
gint x, y;
- if (m->mask == None) return; /* no mask given */
+ if (m->mask == NULL) return; /* no mask given */
/* set the clip region */
x = area->x + (area->width - m->mask->width) / 2;