void image_draw(pixel32 *target, TextureRGBA *rgba, Rect *position,
Rect *surarea)
{
- gulong *draw = rgba->data;
+ pixel32 *draw = rgba->data;
guint c, i, e, t, sfw, sfh;
sfw = position->width;
sfh = position->height;
for (i = 0, c = 0, t = position->x, e = sfw*sfh; i < e; ++i, ++t) {
guchar alpha, r, g, b, bgr, bgg, bgb;
- alpha = draw[i] >> 24;
- r = draw[i] >> 16;
- g = draw[i] >> 8;
- b = draw[i];
+ alpha = draw[i] >> default_alpha_offset;
+ r = draw[i] >> default_red_offset;
+ g = draw[i] >> default_green_offset;
+ b = draw[i] >> default_blue_offset;
if (c >= sfw) {
c = 0;