#include "render.h"
-void gradient_render(Surface *sf, int w, int h);
-void gradient_vertical(Surface *sf, int w, int h);
-void gradient_horizontal(Surface *sf, int w, int h);
-void gradient_diagonal(Surface *sf, int w, int h);
-void gradient_crossdiagonal(Surface *sf, int w, int h);
-void gradient_pyramid(Surface *sf, int w, int h);
-void gradient_pipecross(Surface *sf, int w, int h);
-void gradient_rectangle(Surface *sf, int w, int h);
-void gradient_solid(Appearance *l, int x, int y, int w, int h);
+void gradient_render(RrSurface *sf, int w, int h);
+void gradient_vertical(RrSurface *sf, int w, int h);
+void gradient_horizontal(RrSurface *sf, int w, int h);
+void gradient_diagonal(RrSurface *sf, int w, int h);
+void gradient_crossdiagonal(RrSurface *sf, int w, int h);
+void gradient_pyramid(RrSurface *sf, int w, int h);
+void gradient_pipecross(RrSurface *sf, int w, int h);
+void gradient_rectangle(RrSurface *sf, int w, int h);
+void gradient_solid(RrAppearance *l, int x, int y, int w, int h);
void highlight(pixel32 *x, pixel32 *y, gboolean raised);
-void render_gl_gradient(Surface *sf, int x, int y, int w, int h);
+void render_gl_gradient(RrSurface *sf, int x, int y, int w, int h);
#endif /* __gradient_h */