-#include <GL/gl.h>
-#include <glib.h>
#include "render.h"
#include "gradient.h"
-#include "../kernel/openbox.h"
#include "color.h"
+#include <glib.h>
-void gradient_render(Surface *sf, int w, int h)
+void gradient_render(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
unsigned int r,g,b;
int off, x;
- switch (sf->data.planar.grad) {
- case Background_Solid: /* already handled */
+ switch (sf->grad) {
+ case RR_SURFACE_SOLID: /* already handled */
return;
- case Background_Vertical:
+ case RR_SURFACE_VERTICAL:
gradient_vertical(sf, w, h);
break;
- case Background_Horizontal:
+ case RR_SURFACE_HORIZONTAL:
gradient_horizontal(sf, w, h);
break;
- case Background_Diagonal:
+ case RR_SURFACE_DIAGONAL:
gradient_diagonal(sf, w, h);
break;
- case Background_CrossDiagonal:
+ case RR_SURFACE_CROSS_DIAGONAL:
gradient_crossdiagonal(sf, w, h);
break;
- case Background_Pyramid:
+ case RR_SURFACE_PYRAMID:
gradient_pyramid(sf, w, h);
break;
- case Background_PipeCross:
+ case RR_SURFACE_PIPECROSS:
gradient_pipecross(sf, w, h);
break;
- case Background_Rectangle:
+ case RR_SURFACE_RECTANGLE:
gradient_rectangle(sf, w, h);
break;
default:
return;
}
- if (sf->data.planar.relief == Flat && sf->data.planar.border) {
- r = sf->data.planar.border_color->r;
- g = sf->data.planar.border_color->g;
- b = sf->data.planar.border_color->b;
+ if (sf->relief == RR_RELIEF_FLAT && sf->border) {
+ r = sf->border_color->r;
+ g = sf->border_color->g;
+ b = sf->border_color->b;
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
}
}
- if (sf->data.planar.relief != Flat) {
- if (sf->data.planar.bevel == Bevel1) {
+ if (sf->relief != RR_RELIEF_FLAT) {
+ if (sf->bevel == RR_BEVEL_1) {
for (off = 1, x = 1; x < w - 1; ++x, off++)
highlight(data + off,
data + off + (h-1) * w,
- sf->data.planar.relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
for (off = 0, x = 0; x < h; ++x, off++)
highlight(data + off * w,
data + off * w + w - 1,
- sf->data.planar.relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
}
- if (sf->data.planar.bevel == Bevel2) {
+ if (sf->bevel == RR_BEVEL_2) {
for (off = 2, x = 2; x < w - 2; ++x, off++)
highlight(data + off + w,
data + off + (h-2) * w,
- sf->data.planar.relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
for (off = 1, x = 1; x < h-1; ++x, off++)
highlight(data + off * w + 1,
data + off * w + w - 2,
- sf->data.planar.relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
}
}
}
-void gradient_vertical(Surface *sf, int w, int h)
+void gradient_vertical(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
- dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
+ dr = (float)(sf->secondary->r - sf->primary->r);
dr/= (float)h;
- dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
+ dg = (float)(sf->secondary->g - sf->primary->g);
dg/= (float)h;
- db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
+ db = (float)(sf->secondary->b - sf->primary->b);
db/= (float)h;
for (y = 0; y < h; ++y) {
- r = sf->data.planar.primary->r + (int)(dr * y);
- g = sf->data.planar.primary->g + (int)(dg * y);
- b = sf->data.planar.primary->b + (int)(db * y);
+ r = sf->primary->r + (int)(dr * y);
+ g = sf->primary->g + (int)(dg * y);
+ b = sf->primary->b + (int)(db * y);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
}
}
-void gradient_horizontal(Surface *sf, int w, int h)
+void gradient_horizontal(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
- dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
+ dr = (float)(sf->secondary->r - sf->primary->r);
dr/= (float)w;
- dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
+ dg = (float)(sf->secondary->g - sf->primary->g);
dg/= (float)w;
- db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
+ db = (float)(sf->secondary->b - sf->primary->b);
db/= (float)w;
for (x = 0; x < w; ++x, ++data) {
- r = sf->data.planar.primary->r + (int)(dr * x);
- g = sf->data.planar.primary->g + (int)(dg * x);
- b = sf->data.planar.primary->b + (int)(db * x);
+ r = sf->primary->r + (int)(dr * x);
+ g = sf->primary->g + (int)(dg * x);
+ b = sf->primary->b + (int)(db * x);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
}
}
-void gradient_diagonal(Surface *sf, int w, int h)
+void gradient_diagonal(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, ++data) {
- r = sf->data.planar.primary->r +
+ r = sf->primary->r +
((int)(drx * x) + (int)(dry * y))/2;
- g = sf->data.planar.primary->g +
+ g = sf->primary->g +
((int)(dgx * x) + (int)(dgy * y))/2;
- b = sf->data.planar.primary->b +
+ b = sf->primary->b +
((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_offset)
+ (g << default_green_offset)
}
}
-void gradient_crossdiagonal(Surface *sf, int w, int h)
+void gradient_crossdiagonal(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
dry = drx/(float)h;
drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = w; x > 0; --x, ++data) {
- r = sf->data.planar.primary->r +
+ r = sf->primary->r +
((int)(drx * (x-1)) + (int)(dry * y))/2;
- g = sf->data.planar.primary->g +
+ g = sf->primary->g +
((int)(dgx * (x-1)) + (int)(dgy * y))/2;
- b = sf->data.planar.primary->b +
+ b = sf->primary->b +
((int)(dbx * (x-1)) + (int)(dby * y))/2;
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
}
-static void create_bevel_colors(Appearance *l)
+static void create_bevel_colors(RrAppearance *l)
{
int r, g, b;
/* light color */
- r = l->surface.data.planar.primary->r;
+ r = l->surface.primary->r;
r += r >> 1;
- g = l->surface.data.planar.primary->g;
+ g = l->surface.primary->g;
g += g >> 1;
- b = l->surface.data.planar.primary->b;
+ b = l->surface.primary->b;
b += b >> 1;
if (r > 0xFF) r = 0xFF;
if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF;
- g_assert(!l->surface.data.planar.bevel_light);
- l->surface.data.planar.bevel_light = color_new(r, g, b);
- color_allocate_gc(l->surface.data.planar.bevel_light);
+ g_assert(!l->surface.bevel_light);
+ l->surface.bevel_light = RrColorNew(l->inst, r, g, b);
+ color_allocate_gc(l->surface.bevel_light);
/* dark color */
- r = l->surface.data.planar.primary->r;
+ r = l->surface.primary->r;
r = (r >> 1) + (r >> 2);
- g = l->surface.data.planar.primary->g;
+ g = l->surface.primary->g;
g = (g >> 1) + (g >> 2);
- b = l->surface.data.planar.primary->b;
+ b = l->surface.primary->b;
b = (b >> 1) + (b >> 2);
- g_assert(!l->surface.data.planar.bevel_dark);
- l->surface.data.planar.bevel_dark = color_new(r, g, b);
- color_allocate_gc(l->surface.data.planar.bevel_dark);
+ g_assert(!l->surface.bevel_dark);
+ l->surface.bevel_dark = RrColorNew(l->inst, r, g, b);
+ color_allocate_gc(l->surface.bevel_dark);
}
-void gradient_solid(Appearance *l, int x, int y, int w, int h)
+void gradient_solid(RrAppearance *l, int x, int y, int w, int h)
{
pixel32 pix;
int i, a, b;
- PlanarSurface *sp = &l->surface.data.planar;
+ RrSurface *sp = &l->surface;
int left = x, top = y, right = x + w - 1, bottom = y + h - 1;
if (sp->primary->gc == None)
+ (sp->primary->g << default_green_offset)
+ (sp->primary->b << default_blue_offset);
- for (a = 0; a < l->area.width; a++)
- for (b = 0; b < l->area.height; b++)
- sp->pixel_data[a + b*l->area.width] = pix;
+ for (a = 0; a < w; a++)
+ for (b = 0; b < h; b++)
+ sp->pixel_data[a + b * w] = pix;
- XFillRectangle(ob_display, l->pixmap, sp->primary->gc,
+ XFillRectangle(RrDisplay(l->inst), l->pixmap, sp->primary->gc,
x, y, w, h);
if (sp->interlaced) {
if (sp->secondary->gc == None)
color_allocate_gc(sp->secondary);
for (i = y; i < h; i += 2)
- XDrawLine(ob_display, l->pixmap, sp->secondary->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->secondary->gc,
x, i, w, i);
}
switch (sp->relief) {
- case Raised:
+ case RR_RELIEF_RAISED:
if (!sp->bevel_dark)
create_bevel_colors(l);
switch (sp->bevel) {
- case Bevel1:
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ case RR_BEVEL_1:
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left, bottom, right, bottom);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
right, bottom, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left, top, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left, bottom, left, top);
break;
- case Bevel2:
- XDrawLine(ob_display, l->pixmap,
+ case RR_BEVEL_2:
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_dark->gc,
left + 1, bottom - 2, right - 2, bottom - 2);
- XDrawLine(ob_display, l->pixmap,
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_dark->gc,
right - 2, bottom - 2, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap,
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_light->gc,
left + 1, top + 1, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap,
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_light->gc,
left + 1, bottom - 2, left + 1, top + 1);
break;
g_assert_not_reached(); /* unhandled BevelType */
}
break;
- case Sunken:
+ case RR_RELIEF_SUNKEN:
if (!sp->bevel_dark)
create_bevel_colors(l);
switch (sp->bevel) {
- case Bevel1:
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ case RR_BEVEL_1:
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left, bottom, right, bottom);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
right, bottom, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left, top, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left, bottom, left, top);
break;
- case Bevel2:
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ case RR_BEVEL_2:
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left + 1, bottom - 2, right - 2, bottom - 2);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
right - 2, bottom - 2, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left + 1, top + 1, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left + 1, bottom - 2, left + 1, top + 1);
break;
g_assert_not_reached(); /* unhandled BevelType */
}
break;
- case Flat:
+ case RR_RELIEF_FLAT:
if (sp->border) {
if (sp->border_color->gc == None)
color_allocate_gc(sp->border_color);
- XDrawRectangle(ob_display, l->pixmap, sp->border_color->gc,
+ XDrawRectangle(RrDisplay(l->inst), l->pixmap, sp->border_color->gc,
left, top, right, bottom);
}
break;
}
}
-void gradient_pyramid(Surface *sf, int inw, int inh)
+void gradient_pyramid(RrSurface *sf, int inw, int inh)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
- for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
- dry = drx/(float)h;
- drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
- dgy = dgx/(float)h;
- dgx/= (float)w;
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
+ dry = drx/(float)h;
+ drx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
- dby = dbx/(float)h;
- dbx/= (float)w;
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
+
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+
+ for (y = 0; y < h; ++y) {
for (x = 0; x < w; ++x, data) {
- r = sf->data.planar.primary->r +
+ r = sf->primary->r +
((int)(drx * x) + (int)(dry * y))/2;
- g = sf->data.planar.primary->g +
+ g = sf->primary->g +
((int)(dgx * x) + (int)(dgy * y))/2;
- b = sf->data.planar.primary->b +
+ b = sf->primary->b +
((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_offset)
+ (g << default_green_offset)
}
}
-void gradient_rectangle(Surface *sf, int inw, int inh)
+void gradient_rectangle(RrSurface *sf, int inw, int inh)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
- int val;
- for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.primary->r -
- sf->data.planar.secondary->r);
- dry = drx/(float)h;
- drx/= (float)w;
+ drx = (float)(sf->primary->r -
+ sf->secondary->r);
+ dry = drx/(float)h;
+ drx/= (float)w;
- dgx = (float)(sf->data.planar.primary->g -
- sf->data.planar.secondary->g);
- dgy = dgx/(float)h;
- dgx/= (float)w;
+ dgx = (float)(sf->primary->g -
+ sf->secondary->g);
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
- dbx = (float)(sf->data.planar.primary->b -
- sf->data.planar.secondary->b);
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (x = 0; x < w; ++x, data) {
- if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x);
- else val = (int)(dry * y);
+ dbx = (float)(sf->primary->b -
+ sf->secondary->b);
+ dby = dbx/(float)h;
+ dbx/= (float)w;
- r = sf->data.planar.secondary->r + val;
- g = sf->data.planar.secondary->g + val;
- b = sf->data.planar.secondary->b + val;
+ for (y = 0; y < h; ++y) {
+ for (x = 0; x < w; ++x, data) {
+ if ((float)x/(float)w < (float)y/(float)h) {
+ r = sf->primary->r + (drx * x);
+ g = sf->primary->g + (dgx * x);
+ b = sf->primary->b + (dbx * x);
+ } else {
+ r = sf->primary->r + (dry * x);
+ g = sf->primary->g + (dgy * x);
+ b = sf->primary->b + (dby * x);
+ }
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
}
}
-void gradient_pipecross(Surface *sf, int inw, int inh)
+void gradient_pipecross(RrSurface *sf, int inw, int inh)
{
- pixel32 *data = sf->data.planar.pixel_data;
+ pixel32 *data = sf->pixel_data;
pixel32 *end = data + inw*inh - 1;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
- int val;
- for (y = 0; y < h; ++y) {
- drx = (float)(sf->data.planar.secondary->r -
- sf->data.planar.primary->r);
- dry = drx/(float)h;
- drx/= (float)w;
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
+ dry = drx/(float)h;
+ drx/= (float)w;
- dgx = (float)(sf->data.planar.secondary->g -
- sf->data.planar.primary->g);
- dgy = dgx/(float)h;
- dgx/= (float)w;
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
- dbx = (float)(sf->data.planar.secondary->b -
- sf->data.planar.primary->b);
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (x = 0; x < w; ++x, data) {
- if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x);
- else val = (int)(dry * y);
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
+ dby = dbx/(float)h;
+ dbx/= (float)w;
- r = sf->data.planar.primary->r + val;
- g = sf->data.planar.primary->g + val;
- b = sf->data.planar.primary->b + val;
+ for (y = 0; y < h; ++y) {
+ for (x = 0; x < w; ++x, data) {
+ if ((float)x/(float)w > (float)y/(float)h) {
+ r = sf->primary->r + (drx * x);
+ g = sf->primary->g + (dgx * x);
+ b = sf->primary->b + (dbx * x);
+ } else {
+ r = sf->primary->r + (dry * x);
+ g = sf->primary->g + (dgy * x);
+ b = sf->primary->b + (dby * x);
+ }
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
end-=inw;
}
}
-#ifdef USE_GL
-void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
-{
- float pr,pg,pb;
- float sr, sg, sb;
-
- pr = (float)sf->data.planar.primary->r/255.0;
- pg = (float)sf->data.planar.primary->g/255.0;
- pb = (float)sf->data.planar.primary->b/255.0;
- if (sf->data.planar.secondary) {
- sr = (float)sf->data.planar.secondary->r/255.0;
- sg = (float)sf->data.planar.secondary->g/255.0;
- sb = (float)sf->data.planar.secondary->b/255.0;
- }
- switch (sf->data.planar.grad) {
- case Background_Solid: /* already handled */
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex3i(x, y, 0);
- glVertex3i(x+w, y, 0);
- glVertex3i(x+w, y+h, 0);
-
- glVertex3i(x+w, y+h, 0);
- glVertex3i(x, y+h, 0);
- glVertex3i(x, y, 0);
- glEnd();
- return;
- case Background_Vertical:
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex3i(x, y, 0);
- glColor3f(sr, sg, sb);
- glVertex3i(x+w, y, 0);
- glVertex3i(x+w, y+h, 0);
-
- glVertex3i(x+w, y+h, 0);
- glColor3f(pr, pg, pb);
- glVertex3i(x, y+h, 0);
- glVertex3i(x, y, 0);
- glEnd();
- break;
- case Background_Horizontal:
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex3i(x, y, 0);
- glVertex3i(x+w, y, 0);
- glColor3f(sr, sg, sb);
- glVertex3i(x+w, y+h, 0);
-
- glVertex3i(x+w, y+h, 0);
- glVertex3i(x, y+h, 0);
- glColor3f(pr, pg, pb);
- glVertex3i(x, y, 0);
- glEnd();
- break;
- case Background_Diagonal:
-printf("diagonal\n");
- break;
- case Background_CrossDiagonal:
-printf("crossdiagonal\n");
- break;
- case Background_Pyramid:
-printf("pyramid\n");
- break;
- case Background_PipeCross:
-printf("pipecross\n");
- break;
- case Background_Rectangle:
-printf("rect\n");
- break;
- default:
- g_message("unhandled gradient");
- return;
- }
-}
-#endif /* USE_GL */