void RrRender(RrAppearance *a, int w, int h)
{
- RrPixel32 *data = a->surface.RrPixel_data;
+ RrPixel32 *data = a->surface.pixel_data;
RrPixel32 current;
unsigned int r,g,b;
int off, x;
switch (a->surface.grad) {
case RR_SURFACE_SOLID:
gradient_solid(a, w, h);
- return;
+ break;
case RR_SURFACE_VERTICAL:
gradient_vertical(&a->surface, w, h);
break;
gradient_pyramid(&a->surface, w, h);
break;
default:
- g_message("unhandled gradient");
+ g_assert_not_reached(); /* unhandled gradient */
return;
}
for (a = 0; a < w; a++)
for (b = 0; b < h; b++)
- sp->RrPixel_data[a + b * w] = pix;
+ sp->pixel_data[a + b * w] = pix;
XFillRectangle(RrDisplay(l->inst), l->pixmap, sp->primary->gc,
0, 0, w, h);
static void gradient_horizontal(RrSurface *sf, int w, int h)
{
int x, y;
- RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *data = sf->pixel_data, *datav;
RrPixel32 current;
VARS(x);
for (x = w - 1; x > 0; --x) { /* 0 -> w-1 */
current = COLOR(x);
- for (y = h - 1; y >= 0; --y) /* 0 -> h */
- *(data + y * w) = current;
+ datav = data;
+ for (y = h - 1; y >= 0; --y) { /* 0 -> h */
+ *datav = current;
+ datav += w;
+ }
++data;
NEXT(x);
static void gradient_vertical(RrSurface *sf, int w, int h)
{
int x, y;
- RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *data = sf->pixel_data;
RrPixel32 current;
VARS(y);
static void gradient_diagonal(RrSurface *sf, int w, int h)
{
int x, y;
- RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *data = sf->pixel_data;
RrColor left, right;
RrColor extracorner;
static void gradient_crossdiagonal(RrSurface *sf, int w, int h)
{
int x, y;
- RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *data = sf->pixel_data;
RrColor left, right;
RrColor extracorner;
static void gradient_pyramid(RrSurface *sf, int inw, int inh)
{
int x, y, w = (inw >> 1) + 1, h = (inh >> 1) + 1;
- RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *data = sf->pixel_data;
RrPixel32 *end = data + inw*inh - 1;
RrPixel32 current;
RrColor left, right;
NEXT(x);
}
+ current = COLOR(x);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;