#ifndef __color_h
#define __color_h
+#include "render.h"
+
#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <glib.h>
+
+#if (G_BYTE_ORDER == G_BIG_ENDIAN)
+#define default_red_offset 0
+#define default_green_offset 8
+#define default_blue_offset 16
+#define default_alpha_offset 24
+#define render_endian MSBFirst
+#else
+#define default_alpha_offset 24
+#define default_red_offset 16
+#define default_green_offset 8
+#define default_blue_offset 0
+#define render_endian LSBFirst
+#endif /* G_BYTE_ORDER == G_BIG_ENDIAN */
+
+struct _RrColor {
+ const RrInstance *inst;
-typedef struct color_rgb {
int r;
int g;
int b;
unsigned long pixel;
GC gc;
-} color_rgb;
+};
void color_allocate_gc(color_rgb *in);
-color_rgb *color_parse(char *colorname);
-color_rgb *color_new(int r, int g, int b);
-void color_free(color_rgb *in);
+XColor *pickColor(const RrInstance *inst, gint r, gint g, gint b);
+void reduce_depth(const RrInstance *inst, pixel32 *data, XImage *im);
+void increase_depth(const RrInstance *inst, pixel32 *data, XImage *im);
#endif /* __color_h */