]> Dogcows Code - chaz/openbox/blobdiff - plugins/resistance.c
change how rc parsing will work. a=b will be parsed in any [section] and given to...
[chaz/openbox] / plugins / resistance.c
index 3d6c4dc1565ae38c728e248651fe62b63f58d5e0..29d51379a204a56669b3a3032f435bba148a5a14 100644 (file)
@@ -1,14 +1,42 @@
-#include "../kernel/dispatch.h"
-#include "../kernel/client.h"
-#include "../kernel/frame.h"
-#include "../kernel/stacking.h"
-#include "../kernel/screen.h"
+#include "kernel/dispatch.h"
+#include "kernel/client.h"
+#include "kernel/frame.h"
+#include "kernel/parse.h"
+#include "kernel/stacking.h"
+#include "kernel/screen.h"
 #include <glib.h>
 
-static int resistance = 10;
-static gboolean window_resistance = TRUE; /* window-to-window */
+static int resistance;
+static gboolean resist_windows;
 
-static void resist(Client *c, int *x, int *y)
+static void parse_assign(char *name, ParseToken *value)
+{
+    if (!g_ascii_strcasecmp(name, "strength")) {
+        if (value->type != TOKEN_INTEGER)
+            yyerror("invalid value");
+        else {
+            if (value->data.integer >= 0)
+                resistance = value->data.integer;
+        }
+    } else if  (!g_ascii_strcasecmp(name, "windows")) {
+        if (value->type != TOKEN_BOOL)
+            yyerror("invalid value");
+        else
+            resist_windows = value->data.bool;
+    } else
+        yyerror("invalid option");
+    parse_free_token(value);
+}
+
+void plugin_setup_config()
+{
+    resistance = 10;
+    resist_windows = TRUE;
+
+    parse_reg_section("resistance", NULL, parse_assign);
+}
+
+static void resist_move(Client *c, int *x, int *y)
 {
     GList *it;
     Rect *area;
@@ -16,7 +44,7 @@ static void resist(Client *c, int *x, int *y)
     int al, at, ar, ab; /* screen area edges */
     int cl, ct, cr, cb; /* current edges */
     int w, h; /* current size */
-    gboolean snapx = FALSE, snapy = FALSE;
+    Client *snapx = NULL, *snapy = NULL;
 
     w = c->frame->area.width;
     h = c->frame->area.height;
@@ -32,13 +60,14 @@ static void resist(Client *c, int *x, int *y)
     cb = ct + c->frame->area.height - 1;
     
     /* snap to other clients */
-    if (window_resistance)
+    if (resist_windows)
         for (it = stacking_list; it != NULL; it = it->next) {
             Client *target;
             int tl, tt, tr, tb; /* 1 past the target's edges on each side */
 
             target = it->data;
-            if (target == c) continue; /* don't snap to self */
+            /* don't snap to self or non-visibles */
+            if (!target->frame->visible || target == c) continue; 
 
             tl = target->frame->area.x - 1;
             tt = target->frame->area.y - 1;
@@ -49,14 +78,36 @@ static void resist(Client *c, int *x, int *y)
                window edge available, without going all the way from
                bottom-to-top in the stacking list
             */
-            if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
-                *x = tr, snapx = TRUE;
-            else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
-                *x = tl - w + 1, snapx = TRUE;
-            else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
-                *y = tb, snapy = TRUE;
-            else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
-                *y = tt - h + 1, snapy = TRUE;
+            if (snapx == NULL) {
+                if (ct < tb && cb > tt) {
+                    if (cl >= tr && l < tr && l >= tr - resistance)
+                        *x = tr, snapx = target;
+                    else if (cr <= tl && r > tl && r <= tl + resistance)
+                        *x = tl - w + 1, snapx = target;
+                    if (snapx != NULL) {
+                        /* try to corner snap to the window */
+                        if (ct > tt && t <= tt && t > tt - resistance)
+                            *y = tt + 1, snapy = target;
+                        else if (cb < tb && b >= tb && b < tb + resistance)
+                            *y = tb - h, snapy = target;
+                    }
+                }
+            }
+            if (snapy == NULL) {
+                if (cl < tr && cr > tl) {
+                    if (ct >= tb && t < tb && t >= tb - resistance)
+                        *y = tb, snapy = target;
+                    else if (cb <= tt && b > tt && b <= tt + resistance)
+                        *y = tt - h + 1, snapy = target;
+                    if (snapy != NULL) {
+                        /* try to corner snap to the window */
+                        if (cl > tl && l <= tl && l > tl - resistance)
+                            *x = tl + 1, snapx = target;
+                        else if (cr < tr && r >= tr && r < tr + resistance)
+                            *x = tr - w, snapx = target;
+                    }
+                }
+            }
 
             if (snapx && snapy) break;
         }
@@ -79,16 +130,152 @@ static void resist(Client *c, int *x, int *y)
         *y = ab - h + 1;
 }
 
-static void event(ObEvent *e, void *foo)
+static void resist_size(Client *c, int *w, int *h, Corner corn)
 {
-    g_assert(e->type == Event_Client_Moving);
+    GList *it;
+    Client *target; /* target */
+    int l, t, r, b; /* my left, top, right and bottom sides */
+    int dlt, drb; /* my destination left/top and right/bottom sides */
+    int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
+    Rect *area;
+    int al, at, ar, ab; /* screen boundaries */
+    Client *snapx = NULL, *snapy = NULL;
+
+    l = c->frame->area.x;
+    r = l + c->frame->area.width - 1;
+    t = c->frame->area.y;
+    b = t + c->frame->area.height - 1;
+
+    /* get the screen boundaries */
+    area = screen_area(c->desktop);
+    al = area->x;
+    at = area->y;
+    ar = al + area->width - 1;
+    ab = at + area->height - 1;
 
-    resist(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
+    /* snap to other windows */
+    if (resist_windows) {
+        for (it = stacking_list; it != NULL; it = it->next) {
+            target = it->data;
+
+            /* don't snap to invisibles or ourself */
+            if (!target->frame->visible || target == c) continue;
+
+            tl = target->frame->area.x;
+            tr = target->frame->area.x + target->frame->area.width - 1;
+            tt = target->frame->area.y;
+            tb = target->frame->area.y + target->frame->area.height - 1;
+
+            if (snapx == NULL) {
+                /* horizontal snapping */
+                if (t < tb && b > tt) {
+                    switch (corn) {
+                    case Corner_TopLeft:
+                    case Corner_BottomLeft:
+                        dlt = l;
+                        drb = r + *w - c->frame->area.width;
+                        if (r < tl && drb >= tl && drb < tl + resistance)
+                            *w = tl - l, snapx = target;
+                        break;
+                    case Corner_TopRight:
+                    case Corner_BottomRight:
+                        dlt = l - *w + c->frame->area.width;
+                        drb = r;
+                        if (l > tr && dlt <= tr && dlt > tr - resistance)
+                            *w = r - tr, snapx = target;
+                        break;
+                    }
+                }
+            }
+
+            if (snapy == NULL) {
+                /* vertical snapping */
+                if (l < tr && r > tl) {
+                    switch (corn) {
+                    case Corner_TopLeft:
+                    case Corner_TopRight:
+                        dlt = t;
+                        drb = b + *h - c->frame->area.height;
+                        if (b < tt && drb >= tt && drb < tt + resistance)
+                            *h = tt - t, snapy = target;
+                        break;
+                    case Corner_BottomLeft:
+                    case Corner_BottomRight:
+                        dlt = t - *h + c->frame->area.height;
+                        drb = b;
+                        if (t > tb && dlt <= tb && dlt > tb - resistance)
+                            *h = b - tb, snapy = target;
+                        break;
+                    }
+                }
+            }
+
+            /* snapped both ways */
+            if (snapx && snapy) break;
+        }
+    }
+
+    /* snap to screen edges */
+    
+    /* horizontal snapping */
+    switch (corn) {
+    case Corner_TopLeft:
+    case Corner_BottomLeft:
+        dlt = l;
+        drb = r + *w - c->frame->area.width;
+        if (r <= ar && drb > ar && drb <= ar + resistance)
+            *w = ar - l + 1;
+        break;
+    case Corner_TopRight:
+    case Corner_BottomRight:
+        dlt = l - *w + c->frame->area.width;
+        drb = r;
+        if (l >= al && dlt < al && dlt >= al - resistance)
+            *w = r - al + 1;
+        break;
+    }
+
+    /* vertical snapping */
+    switch (corn) {
+    case Corner_TopLeft:
+    case Corner_TopRight:
+        dlt = t;
+        drb = b + *h - c->frame->area.height;
+        if (b <= ab && drb > ab && drb <= ab + resistance)
+            *h = ab - t + 1;
+        break;
+    case Corner_BottomLeft:
+    case Corner_BottomRight:
+        dlt = t - *h + c->frame->area.height;
+        drb = b;
+        if (t >= at && dlt < at && dlt >= at - resistance)
+            *h = b - at + 1;
+        break;
+    }
+
+    /* round down for size increments */
+    *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right;
+    *w = *w / c->size_inc.width * c->size_inc.width;
+    *w += c->frame->area.width + c->frame->size.left + c->frame->size.right;
+
+    *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
+    *h = *h / c->size_inc.height * c->size_inc.height;
+    *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
+}
+
+static void event(ObEvent *e, void *foo)
+{
+    if (e->type == Event_Client_Moving)
+        resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
+    else if (e->type == Event_Client_Resizing)
+        resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1],
+                    e->data.c.num[2]);
 }
 
 void plugin_startup()
 {
-    dispatch_register(Event_Client_Moving, (EventHandler)event, NULL);
+    dispatch_register(Event_Client_Moving | Event_Client_Resizing,
+                      (EventHandler)event, NULL);
 }
 
 void plugin_shutdown()
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