]> Dogcows Code - chaz/openbox/blobdiff - plugins/resistance.c
this is a big one! im putting stats in here just cuz!
[chaz/openbox] / plugins / resistance.c
diff --git a/plugins/resistance.c b/plugins/resistance.c
deleted file mode 100644 (file)
index ee6f6e1..0000000
+++ /dev/null
@@ -1,274 +0,0 @@
-#include "kernel/dispatch.h"
-#include "kernel/client.h"
-#include "kernel/frame.h"
-#include "kernel/parse.h"
-#include "kernel/stacking.h"
-#include "kernel/screen.h"
-#include <glib.h>
-
-static int resistance;
-static gboolean resist_windows;
-
-static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d)
-{
-    xmlNodePtr n;
-
-    if ((n = parse_find_node("strength", node)))
-        resistance = parse_int(doc, n);
-    if ((n = parse_find_node("windows", node)))
-        resist_windows = parse_bool(doc, n);
-}
-
-void plugin_setup_config()
-{
-    resistance = 10;
-    resist_windows = TRUE;
-
-    parse_register("resistance", parse_xml, NULL);
-}
-
-static void resist_move(Client *c, int *x, int *y)
-{
-    GList *it;
-    Rect *area;
-    int l, t, r, b; /* requested edges */
-    int al, at, ar, ab; /* screen area edges */
-    int cl, ct, cr, cb; /* current edges */
-    int w, h; /* current size */
-    Client *snapx = NULL, *snapy = NULL;
-
-    w = c->frame->area.width;
-    h = c->frame->area.height;
-
-    l = *x;
-    t = *y;
-    r = l + w - 1;
-    b = t + h - 1;
-
-    cl = c->frame->area.x;
-    ct = c->frame->area.y;
-    cr = cl + c->frame->area.width - 1;
-    cb = ct + c->frame->area.height - 1;
-    
-    /* snap to other clients */
-    if (resist_windows)
-        for (it = stacking_list; it != NULL; it = it->next) {
-            Client *target;
-            int tl, tt, tr, tb; /* 1 past the target's edges on each side */
-
-            if (!WINDOW_IS_CLIENT(it->data))
-                continue;
-            target = it->data;
-            /* don't snap to self or non-visibles */
-            if (!target->frame->visible || target == c) continue; 
-
-            tl = target->frame->area.x - 1;
-            tt = target->frame->area.y - 1;
-            tr = tl + target->frame->area.width + 1;
-            tb = tt + target->frame->area.height + 1;
-
-            /* snapx and snapy ensure that the window snaps to the top-most
-               window edge available, without going all the way from
-               bottom-to-top in the stacking list
-            */
-            if (snapx == NULL) {
-                if (ct < tb && cb > tt) {
-                    if (cl >= tr && l < tr && l >= tr - resistance)
-                        *x = tr, snapx = target;
-                    else if (cr <= tl && r > tl && r <= tl + resistance)
-                        *x = tl - w + 1, snapx = target;
-                    if (snapx != NULL) {
-                        /* try to corner snap to the window */
-                        if (ct > tt && t <= tt && t > tt - resistance)
-                            *y = tt + 1, snapy = target;
-                        else if (cb < tb && b >= tb && b < tb + resistance)
-                            *y = tb - h, snapy = target;
-                    }
-                }
-            }
-            if (snapy == NULL) {
-                if (cl < tr && cr > tl) {
-                    if (ct >= tb && t < tb && t >= tb - resistance)
-                        *y = tb, snapy = target;
-                    else if (cb <= tt && b > tt && b <= tt + resistance)
-                        *y = tt - h + 1, snapy = target;
-                    if (snapy != NULL) {
-                        /* try to corner snap to the window */
-                        if (cl > tl && l <= tl && l > tl - resistance)
-                            *x = tl + 1, snapx = target;
-                        else if (cr < tr && r >= tr && r < tr + resistance)
-                            *x = tr - w, snapx = target;
-                    }
-                }
-            }
-
-            if (snapx && snapy) break;
-        }
-
-    /* get the screen boundaries */
-    area = screen_area(c->desktop);
-    al = area->x;
-    at = area->y;
-    ar = al + area->width - 1;
-    ab = at + area->height - 1;
-
-    /* snap to screen edges */
-    if (cl >= al && l < al && l >= al - resistance)
-        *x = al;
-    else if (cr <= ar && r > ar && r <= ar + resistance)
-            *x = ar - w + 1;
-    if (ct >= at && t < at && t >= at - resistance)
-        *y = at;
-    else if (cb <= ab && b > ab && b < ab + resistance)
-        *y = ab - h + 1;
-}
-
-static void resist_size(Client *c, int *w, int *h, Corner corn)
-{
-    GList *it;
-    Client *target; /* target */
-    int l, t, r, b; /* my left, top, right and bottom sides */
-    int dlt, drb; /* my destination left/top and right/bottom sides */
-    int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
-    Rect *area;
-    int al, at, ar, ab; /* screen boundaries */
-    Client *snapx = NULL, *snapy = NULL;
-
-    /* don't snap windows with size increments */
-    if (c->size_inc.width > 1 || c->size_inc.height > 1)
-        return;
-
-    l = c->frame->area.x;
-    r = l + c->frame->area.width - 1;
-    t = c->frame->area.y;
-    b = t + c->frame->area.height - 1;
-
-    /* get the screen boundaries */
-    area = screen_area(c->desktop);
-    al = area->x;
-    at = area->y;
-    ar = al + area->width - 1;
-    ab = at + area->height - 1;
-
-    /* snap to other windows */
-    if (resist_windows) {
-        for (it = stacking_list; it != NULL; it = it->next) {
-            if (!WINDOW_IS_CLIENT(it->data))
-                continue;
-            target = it->data;
-
-            /* don't snap to invisibles or ourself */
-            if (!target->frame->visible || target == c) continue;
-
-            tl = target->frame->area.x;
-            tr = target->frame->area.x + target->frame->area.width - 1;
-            tt = target->frame->area.y;
-            tb = target->frame->area.y + target->frame->area.height - 1;
-
-            if (snapx == NULL) {
-                /* horizontal snapping */
-                if (t < tb && b > tt) {
-                    switch (corn) {
-                    case Corner_TopLeft:
-                    case Corner_BottomLeft:
-                        dlt = l;
-                        drb = r + *w - c->frame->area.width;
-                        if (r < tl && drb >= tl && drb < tl + resistance)
-                            *w = tl - l, snapx = target;
-                        break;
-                    case Corner_TopRight:
-                    case Corner_BottomRight:
-                        dlt = l - *w + c->frame->area.width;
-                        drb = r;
-                        if (l > tr && dlt <= tr && dlt > tr - resistance)
-                            *w = r - tr, snapx = target;
-                        break;
-                    }
-                }
-            }
-
-            if (snapy == NULL) {
-                /* vertical snapping */
-                if (l < tr && r > tl) {
-                    switch (corn) {
-                    case Corner_TopLeft:
-                    case Corner_TopRight:
-                        dlt = t;
-                        drb = b + *h - c->frame->area.height;
-                        if (b < tt && drb >= tt && drb < tt + resistance)
-                            *h = tt - t, snapy = target;
-                        break;
-                    case Corner_BottomLeft:
-                    case Corner_BottomRight:
-                        dlt = t - *h + c->frame->area.height;
-                        drb = b;
-                        if (t > tb && dlt <= tb && dlt > tb - resistance)
-                            *h = b - tb, snapy = target;
-                        break;
-                    }
-                }
-            }
-
-            /* snapped both ways */
-            if (snapx && snapy) break;
-        }
-    }
-
-    /* snap to screen edges */
-    
-    /* horizontal snapping */
-    switch (corn) {
-    case Corner_TopLeft:
-    case Corner_BottomLeft:
-        dlt = l;
-        drb = r + *w - c->frame->area.width;
-        if (r <= ar && drb > ar && drb <= ar + resistance)
-            *w = ar - l + 1;
-        break;
-    case Corner_TopRight:
-    case Corner_BottomRight:
-        dlt = l - *w + c->frame->area.width;
-        drb = r;
-        if (l >= al && dlt < al && dlt >= al - resistance)
-            *w = r - al + 1;
-        break;
-    }
-
-    /* vertical snapping */
-    switch (corn) {
-    case Corner_TopLeft:
-    case Corner_TopRight:
-        dlt = t;
-        drb = b + *h - c->frame->area.height;
-        if (b <= ab && drb > ab && drb <= ab + resistance)
-            *h = ab - t + 1;
-        break;
-    case Corner_BottomLeft:
-    case Corner_BottomRight:
-        dlt = t - *h + c->frame->area.height;
-        drb = b;
-        if (t >= at && dlt < at && dlt >= at - resistance)
-            *h = b - at + 1;
-        break;
-    }
-}
-
-static void event(ObEvent *e, void *foo)
-{
-    if (e->type == Event_Client_Moving)
-        resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
-    else if (e->type == Event_Client_Resizing)
-        resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1],
-                    e->data.c.num[2]);
-}
-
-void plugin_startup()
-{
-    dispatch_register(Event_Client_Moving | Event_Client_Resizing,
-                      (EventHandler)event, NULL);
-}
-
-void plugin_shutdown()
-{
-    dispatch_register(0, (EventHandler)event, NULL);
-}
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