#include "resistance.h"
#include <glib.h>
-static int resistance;
+static int win_resistance;
+static int edge_resistance;
static gboolean resist_windows;
static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d)
{
xmlNodePtr n;
+ node = node->xmlChildrenNode;
if ((n = parse_find_node("strength", node)))
- resistance = parse_int(doc, n);
+ win_resistance = parse_int(doc, n);
+ if ((n = parse_find_node("screen_edge_strength", node)))
+ edge_resistance = parse_int(doc, n);
if ((n = parse_find_node("windows", node)))
resist_windows = parse_bool(doc, n);
}
void plugin_setup_config()
{
- resistance = DEFAULT_RESISTANCE;
+ win_resistance = edge_resistance = DEFAULT_RESISTANCE;
resist_windows = DEFAULT_RESIST_WINDOWS;
parse_register("resistance", parse_xml, NULL);
}
-static void resist_move(Client *c, int *x, int *y)
+static void resist_move(ObClient *c, int *x, int *y)
{
GList *it;
Rect *area;
int al, at, ar, ab; /* screen area edges */
int cl, ct, cr, cb; /* current edges */
int w, h; /* current size */
- Client *snapx = NULL, *snapy = NULL;
+ ObClient *snapx = NULL, *snapy = NULL;
w = c->frame->area.width;
h = c->frame->area.height;
/* snap to other clients */
if (resist_windows)
for (it = stacking_list; it != NULL; it = it->next) {
- Client *target;
+ ObClient *target;
int tl, tt, tr, tb; /* 1 past the target's edges on each side */
if (!WINDOW_IS_CLIENT(it->data))
*/
if (snapx == NULL) {
if (ct < tb && cb > tt) {
- if (cl >= tr && l < tr && l >= tr - resistance)
+ if (cl >= tr && l < tr && l >= tr - win_resistance)
*x = tr, snapx = target;
- else if (cr <= tl && r > tl && r <= tl + resistance)
+ else if (cr <= tl && r > tl && r <= tl + win_resistance)
*x = tl - w + 1, snapx = target;
if (snapx != NULL) {
/* try to corner snap to the window */
- if (ct > tt && t <= tt && t > tt - resistance)
+ if (ct > tt && t <= tt && t > tt - win_resistance)
*y = tt + 1, snapy = target;
- else if (cb < tb && b >= tb && b < tb + resistance)
+ else if (cb < tb && b >= tb && b < tb + win_resistance)
*y = tb - h, snapy = target;
}
}
}
if (snapy == NULL) {
if (cl < tr && cr > tl) {
- if (ct >= tb && t < tb && t >= tb - resistance)
+ if (ct >= tb && t < tb && t >= tb - win_resistance)
*y = tb, snapy = target;
- else if (cb <= tt && b > tt && b <= tt + resistance)
+ else if (cb <= tt && b > tt && b <= tt + win_resistance)
*y = tt - h + 1, snapy = target;
if (snapy != NULL) {
/* try to corner snap to the window */
- if (cl > tl && l <= tl && l > tl - resistance)
+ if (cl > tl && l <= tl && l > tl - win_resistance)
*x = tl + 1, snapx = target;
- else if (cr < tr && r >= tr && r < tr + resistance)
+ else if (cr < tr && r >= tr && r < tr + win_resistance)
*x = tr - w, snapx = target;
}
}
ab = at + area->height - 1;
/* snap to screen edges */
- if (cl >= al && l < al && l >= al - resistance)
+ if (cl >= al && l < al && l >= al - edge_resistance)
*x = al;
- else if (cr <= ar && r > ar && r <= ar + resistance)
+ else if (cr <= ar && r > ar && r <= ar + edge_resistance)
*x = ar - w + 1;
- if (ct >= at && t < at && t >= at - resistance)
+ if (ct >= at && t < at && t >= at - edge_resistance)
*y = at;
- else if (cb <= ab && b > ab && b < ab + resistance)
+ else if (cb <= ab && b > ab && b < ab + edge_resistance)
*y = ab - h + 1;
}
}
-static void resist_size(Client *c, int *w, int *h, Corner corn)
+static void resist_size(ObClient *c, int *w, int *h, ObCorner corn)
{
GList *it;
- Client *target; /* target */
+ ObClient *target; /* target */
int l, t, r, b; /* my left, top, right and bottom sides */
int dlt, drb; /* my destination left/top and right/bottom sides */
int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
Rect *area;
int al, at, ar, ab; /* screen boundaries */
- Client *snapx = NULL, *snapy = NULL;
+ ObClient *snapx = NULL, *snapy = NULL;
/* don't snap windows with size increments */
if (c->size_inc.width > 1 || c->size_inc.height > 1)
/* horizontal snapping */
if (t < tb && b > tt) {
switch (corn) {
- case Corner_TopLeft:
- case Corner_BottomLeft:
+ case OB_CORNER_TOPLEFT:
+ case OB_CORNER_BOTTOMLEFT:
dlt = l;
drb = r + *w - c->frame->area.width;
- if (r < tl && drb >= tl && drb < tl + resistance)
+ if (r < tl && drb >= tl && drb < tl + win_resistance)
*w = tl - l, snapx = target;
break;
- case Corner_TopRight:
- case Corner_BottomRight:
+ case OB_CORNER_TOPRIGHT:
+ case OB_CORNER_BOTTOMRIGHT:
dlt = l - *w + c->frame->area.width;
drb = r;
- if (l > tr && dlt <= tr && dlt > tr - resistance)
+ if (l > tr && dlt <= tr && dlt > tr - win_resistance)
*w = r - tr, snapx = target;
break;
}
/* vertical snapping */
if (l < tr && r > tl) {
switch (corn) {
- case Corner_TopLeft:
- case Corner_TopRight:
+ case OB_CORNER_TOPLEFT:
+ case OB_CORNER_TOPRIGHT:
dlt = t;
drb = b + *h - c->frame->area.height;
- if (b < tt && drb >= tt && drb < tt + resistance)
+ if (b < tt && drb >= tt && drb < tt + win_resistance)
*h = tt - t, snapy = target;
break;
- case Corner_BottomLeft:
- case Corner_BottomRight:
+ case OB_CORNER_BOTTOMLEFT:
+ case OB_CORNER_BOTTOMRIGHT:
dlt = t - *h + c->frame->area.height;
drb = b;
- if (t > tb && dlt <= tb && dlt > tb - resistance)
+ if (t > tb && dlt <= tb && dlt > tb - win_resistance)
*h = b - tb, snapy = target;
break;
}
/* horizontal snapping */
switch (corn) {
- case Corner_TopLeft:
- case Corner_BottomLeft:
+ case OB_CORNER_TOPLEFT:
+ case OB_CORNER_BOTTOMLEFT:
dlt = l;
drb = r + *w - c->frame->area.width;
- if (r <= ar && drb > ar && drb <= ar + resistance)
+ if (r <= ar && drb > ar && drb <= ar + edge_resistance)
*w = ar - l + 1;
break;
- case Corner_TopRight:
- case Corner_BottomRight:
+ case OB_CORNER_TOPRIGHT:
+ case OB_CORNER_BOTTOMRIGHT:
dlt = l - *w + c->frame->area.width;
drb = r;
- if (l >= al && dlt < al && dlt >= al - resistance)
+ if (l >= al && dlt < al && dlt >= al - edge_resistance)
*w = r - al + 1;
break;
}
/* vertical snapping */
switch (corn) {
- case Corner_TopLeft:
- case Corner_TopRight:
+ case OB_CORNER_TOPLEFT:
+ case OB_CORNER_TOPRIGHT:
dlt = t;
drb = b + *h - c->frame->area.height;
- if (b <= ab && drb > ab && drb <= ab + resistance)
+ if (b <= ab && drb > ab && drb <= ab + edge_resistance)
*h = ab - t + 1;
break;
- case Corner_BottomLeft:
- case Corner_BottomRight:
+ case OB_CORNER_BOTTOMLEFT:
+ case OB_CORNER_BOTTOMRIGHT:
dlt = t - *h + c->frame->area.height;
drb = b;
- if (t >= at && dlt < at && dlt >= at - resistance)
+ if (t >= at && dlt < at && dlt >= at - edge_resistance)
*h = b - at + 1;
break;
}