-#include "../../kernel/openbox.h"
-#include "../../kernel/dispatch.h"
-#include "../../kernel/action.h"
-#include "../../kernel/client.h"
-#include "../../kernel/frame.h"
-#include "../../kernel/engine.h"
+#include "kernel/openbox.h"
+#include "kernel/dispatch.h"
+#include "kernel/action.h"
+#include "kernel/event.h"
+#include "kernel/client.h"
+#include "kernel/prop.h"
+#include "kernel/grab.h"
+#include "kernel/parse.h"
+#include "kernel/frame.h"
#include "translate.h"
#include "mouse.h"
+#include "mouseparse.h"
#include <glib.h>
-/* GData of GSList*s of PointerBinding*s. */
-static GData *bound_contexts;
+static int threshold;
+static int dclicktime;
-struct foreach_grab_temp {
- Client *client;
- gboolean grab;
-};
-
-static void grab_button(Client *client, guint state, guint button,
- GQuark context, gboolean grab)
+static void parse_assign(char *name, ParseToken *value)
{
- Window win;
- int mode = GrabModeAsync;
- unsigned int mask;
-
- if (context == g_quark_try_string("frame")) {
- win = client->frame->window;
- mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
- } else if (context == g_quark_try_string("client")) {
- win = client->frame->plate;
- mode = GrabModeSync; /* this is handled in pointer_event */
- mask = ButtonPressMask; /* can't catch more than this with Sync mode
- the release event is manufactured in
- pointer_fire */
- } else return;
-
- if (grab)
- /* XXX grab all lock keys */
- XGrabButton(ob_display, button, state, win, FALSE, mask, mode,
- GrabModeAsync, None, None);
- else
- /* XXX ungrab all lock keys */
- XUngrabButton(ob_display, button, state, win);
+ if (!g_ascii_strcasecmp(name, "dragthreshold")) {
+ if (value->type != TOKEN_INTEGER)
+ yyerror("invalid value");
+ else {
+ if (value->data.integer >= 0)
+ threshold = value->data.integer;
+ }
+ } else if (!g_ascii_strcasecmp(name, "doubleclicktime")) {
+ if (value->type != TOKEN_INTEGER)
+ yyerror("invalid value");
+ else {
+ if (value->data.integer >= 0)
+ dclicktime = value->data.integer;
+ }
+ } else
+ yyerror("invalid option");
+ parse_free_token(value);
}
-static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
+void plugin_setup_config()
{
- struct foreach_grab_temp *d = user_data;
- GSList *it;
- for (it = data; it != NULL; it = it->next) {
- MouseBinding *b = it->data;
- grab_button(d->client, b->state, b->button, key, d->grab);
- }
+ threshold = 3;
+ dclicktime = 200;
+ parse_reg_section("mouse", mouseparse, parse_assign);
}
-
+
+/* Array of GSList*s of PointerBinding*s. */
+static GSList *bound_contexts[NUM_CONTEXTS];
+
static void grab_for_client(Client *client, gboolean grab)
{
- struct foreach_grab_temp bt;
- bt.client = client;
- bt.grab = grab;
- g_datalist_foreach(&bound_contexts, foreach_grab, &bt);
+ int i;
+ GSList *it;
+
+ for (i = 0; i < NUM_CONTEXTS; ++i)
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
+ MouseBinding *b = it->data;
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (i == Context_Frame) {
+ win = client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (i == Context_Client) {
+ win = client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is
+ manufactured in event() */
+ } else continue;
+
+ if (grab)
+ grab_button(b->button, b->state, win, mask, mode);
+ else
+ ungrab_button(b->button, b->state, win);
+ }
}
static void grab_all_clients(gboolean grab)
{
- GSList *it;
+ GList *it;
for (it = client_list; it != NULL; it = it->next)
grab_for_client(it->data, grab);
}
-static void foreach_clear(GQuark key, gpointer data, gpointer user_data)
+static void clearall()
{
+ int i;
GSList *it;
- user_data = user_data;
- for (it = data; it != NULL; it = it->next) {
- int i;
-
- MouseBinding *b = it->data;
- for (i = 0; i < NUM_MOUSEACTION; ++i)
- if (b->action[i] != NULL)
- action_free(b->action[i]);
- g_free(b);
+
+ for(i = 0; i < NUM_CONTEXTS; ++i) {
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ int j;
+
+ MouseBinding *b = it->data;
+ for (j = 0; j < NUM_MOUSEACTION; ++j)
+ if (b->action[j] != NULL)
+ action_free(b->action[j]);
+ g_free(b);
+ }
+ g_slist_free(bound_contexts[i]);
}
- g_slist_free(data);
}
-static void fire_button(MouseAction a, GQuark context, Client *c, guint state,
- guint button)
+static void fire_button(MouseAction a, Context context, Client *c, guint state,
+ guint button, int x, int y)
{
GSList *it;
MouseBinding *b;
- for (it = g_datalist_id_get_data(&bound_contexts, context);
- it != NULL; it = it->next) {
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
b = it->data;
if (b->state == state && b->button == button)
break;
if (b->action[a] != NULL && b->action[a]->func != NULL) {
b->action[a]->data.any.c = c;
- g_assert(!(b->action[a]->func == action_move ||
- b->action[a]->func == action_resize));
+ g_assert(b->action[a]->func != action_moveresize);
+
+ if (b->action[a]->func == action_showmenu) {
+ b->action[a]->data.showmenu.x = x;
+ b->action[a]->data.showmenu.y = y;
+ }
b->action[a]->func(&b->action[a]->data);
}
}
-/* corner should be the opposite corner of the window in which the pointer
- clicked, Corner_TopLeft if a good default if there is no client */
-static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
- guint button, int cx, int cy, int cw, int ch,
- int dx, int dy, gboolean final, Corner corner)
+static void fire_motion(MouseAction a, Context context, Client *c,
+ guint state, guint button, int x_root, int y_root,
+ guint32 corner)
{
GSList *it;
MouseBinding *b;
- for (it = g_datalist_id_get_data(&bound_contexts, context);
- it != NULL; it = it->next) {
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
b = it->data;
if (b->state == state && b->button == button)
break;
if (b->action[a] != NULL && b->action[a]->func != NULL) {
b->action[a]->data.any.c = c;
- if (b->action[a]->func == action_move) {
- b->action[a]->data.move.x = cx + dx;
- b->action[a]->data.move.y = cy + dy;
- b->action[a]->data.move.final = final;
- } else if (b->action[a]->func == action_resize) {
- b->action[a]->data.resize.corner = corner;
- switch (corner) {
- case Corner_TopLeft:
- b->action[a]->data.resize.x = cw + dx;
- b->action[a]->data.resize.y = ch + dy;
- break;
- case Corner_TopRight:
- b->action[a]->data.resize.x = cw - dx;
- b->action[a]->data.resize.y = ch + dy;
- break;
- case Corner_BottomLeft:
- b->action[a]->data.resize.x = cw + dx;
- b->action[a]->data.resize.y = ch - dy;
- break;
- case Corner_BottomRight:
- b->action[a]->data.resize.x = cw - dx;
- b->action[a]->data.resize.y = ch - dy;
- break;
- }
- b->action[a]->data.resize.final = final;
- }
+ if (b->action[a]->func == action_moveresize) {
+ b->action[a]->data.moveresize.x = x_root;
+ b->action[a]->data.moveresize.y = y_root;
+ b->action[a]->data.moveresize.button = button;
+ if (!(b->action[a]->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move ||
+ b->action[a]->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ b->action[a]->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard))
+ b->action[a]->data.moveresize.corner = corner;
+ } else
+ g_assert_not_reached();
+
b->action[a]->func(&b->action[a]->data);
}
}
-static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
{
if (x - cx < cw / 2) {
if (y - cy < ch / 2)
- return Corner_BottomRight;
+ return prop_atoms.net_wm_moveresize_size_topleft;
else
- return Corner_TopRight;
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
} else {
if (y - cy < ch / 2)
- return Corner_BottomLeft;
+ return prop_atoms.net_wm_moveresize_size_topright;
else
- return Corner_TopLeft;
+ return prop_atoms.net_wm_moveresize_size_bottomright;
}
}
static void event(ObEvent *e, void *foo)
{
static Time ltime;
- static int px, py, cx, cy, cw, ch, dx, dy;
- static guint button = 0, lbutton = 0;
- static gboolean drag = FALSE;
- static Corner corner = Corner_TopLeft;
+ static guint button = 0, state = 0, lbutton = 0;
+ static int px, py;
gboolean click = FALSE;
gboolean dclick = FALSE;
-
+ Context context;
+
switch (e->type) {
case Event_Client_Mapped:
grab_for_client(e->data.c.client, TRUE);
break;
case Event_X_ButtonPress:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+
if (!button) {
- if (e->data.x.client == NULL)
- corner = Corner_TopLeft;
- else {
- cx = e->data.x.client->frame->area.x;
- cy = e->data.x.client->frame->area.y;
- cw = e->data.x.client->frame->area.width;
- ch = e->data.x.client->frame->area.height;
- px = e->data.x.e->xbutton.x_root;
- py = e->data.x.e->xbutton.y_root;
- corner = pick_corner(px, py, cx, cy, cw, ch);
- button = e->data.x.e->xbutton.button;
- }
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
+ button = e->data.x.e->xbutton.button;
+ state = e->data.x.e->xbutton.state;
}
- fire_button(MouseAction_Press,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+
+ fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
- break;
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+
+ if (context == Context_Client) {
+ /* Replay the event, so it goes to the client*/
+ XAllowEvents(ob_display, ReplayPointer, event_lasttime);
+ /* Fall through to the release case! */
+ } else
+ break;
case Event_X_ButtonRelease:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
if (e->data.x.e->xbutton.button == button) {
- /* end drags */
- if (drag) {
- fire_motion(MouseAction_Motion,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
- e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button,
- cx, cy, cw, ch, dx, dy, TRUE, corner);
- }
-
/* clicks are only valid if its released over the window */
- if (e->data.x.e->xbutton.x >= 0 && e->data.x.e->xbutton.y >= 0) {
- int junk;
- Window wjunk;
- guint ujunk, w, h;
- XGetGeometry(ob_display, e->data.x.e->xbutton.window,
- &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
- if (e->data.x.e->xbutton.x < (signed)w &&
- e->data.x.e->xbutton.y < (signed)h) {
- click =TRUE;
- /* double clicks happen if there were 2 in a row! */
- if (lbutton == button &&
- e->data.x.e->xbutton.time - 300 <= ltime)
- dclick = TRUE;
- }
- lbutton = button;
- } else
+ int junk;
+ Window wjunk;
+ guint ujunk, b, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
+ if (e->data.x.e->xbutton.x >= (signed)-b &&
+ e->data.x.e->xbutton.y >= (signed)-b &&
+ e->data.x.e->xbutton.x < (signed)(w+b) &&
+ e->data.x.e->xbutton.y < (signed)(h+b)) {
+ click = TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - dclicktime <= ltime) {
+ dclick = TRUE;
+ lbutton = 0;
+ } else
+ lbutton = button;
+ } else
lbutton = 0;
button = 0;
+ state = 0;
ltime = e->data.x.e->xbutton.time;
}
- fire_button(MouseAction_Press,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_button(MouseAction_Release, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
if (click)
- fire_button(MouseAction_Click,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_button(MouseAction_Click, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
if (dclick)
- fire_button(MouseAction_DClick,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_button(MouseAction_DClick, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
break;
case Event_X_MotionNotify:
if (button) {
- drag = TRUE;
- dx = e->data.x.e->xmotion.x_root - px;
- dy = e->data.x.e->xmotion.y_root - py;
- fire_motion(MouseAction_Motion,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
- e->data.x.client, e->data.x.e->xmotion.state,
- button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
+ ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
+ guint32 corner =
+ pick_corner(e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root,
+ e->data.x.client->frame->area.x,
+ e->data.x.client->frame->area.y,
+ /* use the client size because the frame can be
+ differently sized (shaded windows) and we
+ want this based on the clients size */
+ e->data.x.client->area.width +
+ e->data.x.client->frame->size.left +
+ e->data.x.client->frame->size.right,
+ e->data.x.client->area.height +
+ e->data.x.client->frame->size.top +
+ e->data.x.client->frame->size.bottom);
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xmotion.window);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, state, button,
+ e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root, corner);
+ button = 0;
+ state = 0;
+ }
}
break;
}
}
-static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
- Action *action)
+gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+ Action *action)
{
guint state, button;
- GQuark context;
+ Context context;
MouseBinding *b;
GSList *it;
- guint i;
if (!translate_button(buttonstr, &state, &button)) {
- g_warning("invalid button");
+ g_warning("invalid button '%s'", buttonstr);
return FALSE;
}
- context = g_quark_try_string(contextstr);
+ contextstr = g_ascii_strdown(contextstr, -1);
+ context = frame_context_from_string(contextstr);
if (!context) {
- g_warning("invalid context");
+ g_warning("invalid context '%s'", contextstr);
+ g_free(contextstr);
return FALSE;
}
+ g_free(contextstr);
- for (it = g_datalist_id_get_data(&bound_contexts, context);
- it != NULL; it = it->next){
+ for (it = bound_contexts[context]; it != NULL; it = it->next){
b = it->data;
if (b->state == state && b->button == button) {
/* already bound */
grab_all_clients(FALSE);
/* add the binding */
- b = g_new(MouseBinding, 1);
+ b = g_new0(MouseBinding, 1);
b->state = state;
b->button = button;
- for (i = 0; i < NUM_MOUSEACTION; ++i)
- b->action[i] = NULL;
b->action[mact] = action;
- g_datalist_id_set_data(&bound_contexts, context,
- g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b));
+ bound_contexts[context] = g_slist_append(bound_contexts[context], b);
grab_all_clients(TRUE);
return TRUE;
}
-static void binddef()
-{
- Action *a;
-
- /* When creating an Action struct, all of the data elements in the
- appropriate struct need to be set, except the Client*, which will be set
- at call-time when then action function is used.
-
- For action_move and action_resize, the 'x', 'y', and 'final' data
- elements should not be set, as they are set at call-time.
- */
-
- a = action_new(action_move);
- mbind("1", "titlebar", MouseAction_Motion, a);
- a = action_new(action_move);
- mbind("1", "handle", MouseAction_Motion, a);
- a = action_new(action_move);
- mbind("A-1", "frame", MouseAction_Motion, a);
-
- a = action_new(action_resize);
- mbind("1", "blcorner", MouseAction_Motion, a);
- a = action_new(action_resize);
- mbind("1", "brcorner", MouseAction_Motion, a);
- a = action_new(action_resize);
- mbind("A-3", "frame", MouseAction_Motion, a);
-}
-
void plugin_startup()
{
dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
Event_X_ButtonPress | Event_X_ButtonRelease |
Event_X_MotionNotify, (EventHandler)event, NULL);
-
- /* XXX parse a config */
- binddef();
}
void plugin_shutdown()
dispatch_register(0, (EventHandler)event, NULL);
grab_all_clients(FALSE);
- g_datalist_foreach(&bound_contexts, foreach_clear, NULL);
+ clearall();
}