e->data.x.client->frame->size.top +
e->data.x.client->frame->size.bottom);
fire_motion(MouseAction_Motion, context,
- e->data.x.client, state, button,
- e->data.x.e->xmotion.x_root,
- e->data.x.e->xmotion.y_root, corner);
+ e->data.x.client, state, button, px, py, corner);
button = 0;
state = 0;
}