]> Dogcows Code - chaz/openbox/blobdiff - plugins/mouse/mouse.c
all my changes while i was offline.
[chaz/openbox] / plugins / mouse / mouse.c
index 7b129c89e5f0dae2dafb5ca8ae931dba783329d2..8df8e2a0552f19f9923e458dda989e5750782de1 100644 (file)
-#include "../../kernel/dispatch.h"
+#include "kernel/openbox.h"
+#include "kernel/dispatch.h"
+#include "kernel/action.h"
+#include "kernel/event.h"
+#include "kernel/client.h"
+#include "kernel/prop.h"
+#include "kernel/grab.h"
+#include "kernel/parse.h"
+#include "kernel/frame.h"
+#include "translate.h"
+#include "mouse.h"
+#include "mouseparse.h"
 #include <glib.h>
 
-void my_powerful_function() {}
+static int threshold;
+static int dclicktime;
+
+static void parse_assign(char *name, ParseToken *value)
+{
+    if (!g_ascii_strcasecmp(name, "dragthreshold")) {
+        if (value->type != TOKEN_INTEGER)
+            yyerror("invalid value");
+        else {
+            if (value->data.integer >= 0)
+                threshold = value->data.integer;
+        }
+    } else if (!g_ascii_strcasecmp(name, "doubleclicktime")) {
+        if (value->type != TOKEN_INTEGER)
+            yyerror("invalid value");
+        else {
+            if (value->data.integer >= 0)
+                dclicktime = value->data.integer;
+        }
+    } else
+        yyerror("invalid option");
+    parse_free_token(value);
+}
+
+void plugin_setup_config()
+{
+    threshold = 3;
+    dclicktime = 200;
+    parse_reg_section("mouse", mouseparse, parse_assign);
+}
+
+/* Array of GSList*s of PointerBinding*s. */
+static GSList *bound_contexts[NUM_CONTEXTS];
+
+static void grab_for_client(Client *client, gboolean grab)
+{
+    int i;
+    GSList *it;
+
+    for (i = 0; i < NUM_CONTEXTS; ++i)
+        for (it = bound_contexts[i]; it != NULL; it = it->next) {
+            /* grab/ungrab the button */
+            MouseBinding *b = it->data;
+            Window win;
+            int mode;
+            unsigned int mask;
+
+            if (i == Context_Frame) {
+                win = client->frame->window;
+                mode = GrabModeAsync;
+                mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+            } else if (i == Context_Client) {
+                win = client->frame->plate;
+                mode = GrabModeSync; /* this is handled in event */
+                mask = ButtonPressMask; /* can't catch more than this with Sync
+                                           mode the release event is
+                                           manufactured in event() */
+            } else continue;
+
+            if (grab)
+                grab_button(b->button, b->state, win, mask, mode);
+            else
+                ungrab_button(b->button, b->state, win);
+        }
+}
+
+static void grab_all_clients(gboolean grab)
+{
+    GList *it;
+
+    for (it = client_list; it != NULL; it = it->next)
+       grab_for_client(it->data, grab);
+}
+
+static void clearall()
+{
+    int i;
+    GSList *it;
+    
+    for(i = 0; i < NUM_CONTEXTS; ++i) {
+        for (it = bound_contexts[i]; it != NULL; it = it->next) {
+            int j;
+
+            MouseBinding *b = it->data;
+            for (j = 0; j < NUM_MOUSEACTION; ++j) {
+                GSList *it;
+                for (it = b->actions[j]; it; it = it->next) {
+                    action_free(it->data);
+                }
+                g_slist_free(b->actions[j]);
+            }
+            g_free(b);
+        }
+        g_slist_free(bound_contexts[i]);
+    }
+}
+
+static void fire_button(MouseAction a, Context context, Client *c, guint state,
+                        guint button, int x, int y)
+{
+    GSList *it;
+    MouseBinding *b;
+
+    for (it = bound_contexts[context]; it != NULL; it = it->next) {
+        b = it->data;
+        if (b->state == state && b->button == button)
+            break;
+    }
+    /* if not bound, then nothing to do! */
+    if (it == NULL) return;
+
+    for (it = b->actions[a]; it; it = it->next) {
+        Action *act = it->data;
+        if (act->func != NULL) {
+            act->data.any.c = c;
+
+            g_assert(act->func != action_moveresize);
+
+            if (act->func == action_showmenu) {
+                act->data.showmenu.x = x;
+                act->data.showmenu.y = y;
+            }
+
+            act->func(&act->data);
+        }
+    }
+}
+
+static void fire_motion(MouseAction a, Context context, Client *c,
+                        guint state, guint button, int x_root, int y_root,
+                        guint32 corner)
+{
+    GSList *it;
+    MouseBinding *b;
+
+    for (it = bound_contexts[context]; it != NULL; it = it->next) {
+        b = it->data;
+        if (b->state == state && b->button == button)
+               break;
+    }
+    /* if not bound, then nothing to do! */
+    if (it == NULL) return;
+
+    for (it = b->actions[a]; it; it = it->next) {
+        Action *act = it->data;
+        if (act->func != NULL) {
+            act->data.any.c = c;
+
+            if (act->func == action_moveresize) {
+                act->data.moveresize.x = x_root;
+                act->data.moveresize.y = y_root;
+                act->data.moveresize.button = button;
+                if (!(act->data.moveresize.corner ==
+                      prop_atoms.net_wm_moveresize_move ||
+                      act->data.moveresize.corner ==
+                      prop_atoms.net_wm_moveresize_move_keyboard ||
+                      act->data.moveresize.corner ==
+                      prop_atoms.net_wm_moveresize_size_keyboard))
+                    act->data.moveresize.corner = corner;
+            } else
+                g_assert_not_reached();
+
+            act->func(&act->data);
+        }
+    }
+}
+
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+{
+    if (x - cx < cw / 2) {
+        if (y - cy < ch / 2)
+            return prop_atoms.net_wm_moveresize_size_topleft;
+        else
+            return prop_atoms.net_wm_moveresize_size_bottomleft;
+    } else {
+        if (y - cy < ch / 2)
+            return prop_atoms.net_wm_moveresize_size_topright;
+        else
+            return prop_atoms.net_wm_moveresize_size_bottomright;
+    }
+}
 
 static void event(ObEvent *e, void *foo)
 {
+    static Time ltime;
+    static guint button = 0, state = 0, lbutton = 0;
+    static int px, py;
+    gboolean click = FALSE;
+    gboolean dclick = FALSE;
+    Context context;
+    
     switch (e->type) {
-    case Event_X_ButtonPress:
+    case Event_Client_Mapped:
+        grab_for_client(e->data.c.client, TRUE);
+        break;
+
+    case Event_Client_Destroy:
+        grab_for_client(e->data.c.client, FALSE);
         break;
+
+    case Event_X_ButtonPress:
+        context = frame_context(e->data.x.client,
+                                e->data.x.e->xbutton.window);
+
+        if (!button) {
+            px = e->data.x.e->xbutton.x_root;
+            py = e->data.x.e->xbutton.y_root;
+            button = e->data.x.e->xbutton.button;
+            state = e->data.x.e->xbutton.state;
+        }
+
+        fire_button(MouseAction_Press, context,
+                    e->data.x.client, e->data.x.e->xbutton.state,
+                    e->data.x.e->xbutton.button,
+                    e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+
+        if (context == Context_Client) {
+            /* Replay the event, so it goes to the client*/
+            XAllowEvents(ob_display, ReplayPointer, event_lasttime);
+            /* Fall through to the release case! */
+        } else
+            break;
+
     case Event_X_ButtonRelease:
+        context = frame_context(e->data.x.client,
+                                e->data.x.e->xbutton.window);
+        if (e->data.x.e->xbutton.button == button) {
+            /* clicks are only valid if its released over the window */
+            int junk;
+            Window wjunk;
+            guint ujunk, b, w, h;
+            XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+                         &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
+            if (e->data.x.e->xbutton.x >= (signed)-b &&
+                e->data.x.e->xbutton.y >= (signed)-b &&
+                e->data.x.e->xbutton.x < (signed)(w+b) &&
+                e->data.x.e->xbutton.y < (signed)(h+b)) {
+                click = TRUE;
+                /* double clicks happen if there were 2 in a row! */
+                if (lbutton == button &&
+                    e->data.x.e->xbutton.time - dclicktime <= ltime) {
+                    dclick = TRUE;
+                    lbutton = 0;
+                } else
+                    lbutton = button;
+            } else
+                lbutton = 0;
+
+            button = 0;
+            state = 0;
+            ltime = e->data.x.e->xbutton.time;
+        }
+        fire_button(MouseAction_Release, context,
+                    e->data.x.client, e->data.x.e->xbutton.state,
+                    e->data.x.e->xbutton.button,
+                    e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+        if (click)
+            fire_button(MouseAction_Click, context,
+                        e->data.x.client, e->data.x.e->xbutton.state,
+                        e->data.x.e->xbutton.button,
+                        e->data.x.e->xbutton.x_root,
+                        e->data.x.e->xbutton.y_root);
+        if (dclick)
+            fire_button(MouseAction_DClick, context,
+                        e->data.x.client, e->data.x.e->xbutton.state,
+                        e->data.x.e->xbutton.button,
+                        e->data.x.e->xbutton.x_root,
+                        e->data.x.e->xbutton.y_root);
         break;
+
     case Event_X_MotionNotify:
+        if (button) {
+            if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
+                ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
+                guint32 corner;
+
+                if (!e->data.x.client)
+                    corner = prop_atoms.net_wm_moveresize_size_bottomright;
+                else
+                    corner =
+                        pick_corner(e->data.x.e->xmotion.x_root,
+                                    e->data.x.e->xmotion.y_root,
+                                    e->data.x.client->frame->area.x,
+                                    e->data.x.client->frame->area.y,
+                                    /* use the client size because the frame
+                                       can be differently sized (shaded
+                                       windows) and we want this based on the
+                                       clients size */
+                                    e->data.x.client->area.width +
+                                    e->data.x.client->frame->size.left +
+                                    e->data.x.client->frame->size.right,
+                                    e->data.x.client->area.height +
+                                    e->data.x.client->frame->size.top +
+                                    e->data.x.client->frame->size.bottom);
+                context = frame_context(e->data.x.client,
+                                        e->data.x.e->xmotion.window);
+                fire_motion(MouseAction_Motion, context,
+                            e->data.x.client, state, button,
+                            e->data.x.e->xmotion.x_root, 
+                            e->data.x.e->xmotion.y_root, corner);
+                button = 0;
+                state = 0;
+            }
+        }
         break;
+
     default:
         g_assert_not_reached();
     }
 }
 
+gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+               Action *action)
+{
+    guint state, button;
+    Context context;
+    MouseBinding *b;
+    GSList *it;
+
+    if (!translate_button(buttonstr, &state, &button)) {
+        g_warning("invalid button '%s'", buttonstr);
+        return FALSE;
+    }
+
+    contextstr = g_ascii_strdown(contextstr, -1);
+    context = frame_context_from_string(contextstr);
+    if (!context) {
+        g_warning("invalid context '%s'", contextstr);
+        g_free(contextstr);
+        return FALSE;
+    }
+    g_free(contextstr);
+
+    for (it = bound_contexts[context]; it != NULL; it = it->next){
+       b = it->data;
+       if (b->state == state && b->button == button) {
+            b->actions[mact] = g_slist_append(b->actions[mact], action);
+            return TRUE;
+       }
+    }
+
+    grab_all_clients(FALSE);
+
+    /* add the binding */
+    b = g_new0(MouseBinding, 1);
+    b->state = state;
+    b->button = button;
+    b->actions[mact] = g_slist_append(NULL, action);
+    bound_contexts[context] = g_slist_append(bound_contexts[context], b);
+
+    grab_all_clients(TRUE);
+
+    return TRUE;
+}
+
 void plugin_startup()
 {
-    dispatch_register(Event_X_ButtonPress | Event_X_ButtonRelease |
+    dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
+                      Event_X_ButtonPress | Event_X_ButtonRelease |
                       Event_X_MotionNotify, (EventHandler)event, NULL);
 }
 
 void plugin_shutdown()
 {
     dispatch_register(0, (EventHandler)event, NULL);
+
+    grab_all_clients(FALSE);
+    clearall();
 }
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