]> Dogcows Code - chaz/openbox/blobdiff - plugins/mouse/mouse.c
all my changes while i was offline.
[chaz/openbox] / plugins / mouse / mouse.c
index 27c536d51594c98d3e94a8738be04855eb1f3f3d..8df8e2a0552f19f9923e458dda989e5750782de1 100644 (file)
@@ -3,9 +3,8 @@
 #include "kernel/action.h"
 #include "kernel/event.h"
 #include "kernel/client.h"
-#include "kernel/frame.h"
+#include "kernel/prop.h"
 #include "kernel/grab.h"
-#include "kernel/engine.h"
 #include "kernel/parse.h"
 #include "kernel/frame.h"
 #include "translate.h"
@@ -97,9 +96,13 @@ static void clearall()
             int j;
 
             MouseBinding *b = it->data;
-            for (j = 0; j < NUM_MOUSEACTION; ++j)
-                if (b->action[j] != NULL)
-                    action_free(b->action[j]);
+            for (j = 0; j < NUM_MOUSEACTION; ++j) {
+                GSList *it;
+                for (it = b->actions[j]; it; it = it->next) {
+                    action_free(it->data);
+                }
+                g_slist_free(b->actions[j]);
+            }
             g_free(b);
         }
         g_slist_free(bound_contexts[i]);
@@ -107,7 +110,7 @@ static void clearall()
 }
 
 static void fire_button(MouseAction a, Context context, Client *c, guint state,
-                        guint button)
+                        guint button, int x, int y)
 {
     GSList *it;
     MouseBinding *b;
@@ -120,24 +123,26 @@ static void fire_button(MouseAction a, Context context, Client *c, guint state,
     /* if not bound, then nothing to do! */
     if (it == NULL) return;
 
-    if (b->action[a] != NULL && b->action[a]->func != NULL) {
-        b->action[a]->data.any.c = c;
+    for (it = b->actions[a]; it; it = it->next) {
+        Action *act = it->data;
+        if (act->func != NULL) {
+            act->data.any.c = c;
 
-        g_assert(!(b->action[a]->func == action_move ||
-                   b->action[a]->func == action_resize));
+            g_assert(act->func != action_moveresize);
 
-        b->action[a]->func(&b->action[a]->data);
+            if (act->func == action_showmenu) {
+                act->data.showmenu.x = x;
+                act->data.showmenu.y = y;
+            }
+
+            act->func(&act->data);
+        }
     }
 }
 
-/* corner should be the opposite corner of the window in which the pointer
-   clicked, Corner_TopLeft if a good default if there is no client 
-   Returns True or False for if a binding existed for the action or not.
-*/
-static gboolean fire_motion(MouseAction a, Context context, Client *c,
-                            guint state, guint button, int cx, int cy,
-                            int cw, int ch, int dx, int dy,
-                            gboolean final, Corner corner)
+static void fire_motion(MouseAction a, Context context, Client *c,
+                        guint state, guint button, int x_root, int y_root,
+                        guint32 corner)
 {
     GSList *it;
     MouseBinding *b;
@@ -148,65 +153,52 @@ static gboolean fire_motion(MouseAction a, Context context, Client *c,
                break;
     }
     /* if not bound, then nothing to do! */
-    if (it == NULL) return FALSE;
-
-    if (b->action[a] != NULL && b->action[a]->func != NULL) {
-        b->action[a]->data.any.c = c;
-
-        if (b->action[a]->func == action_move) {
-            b->action[a]->data.move.x = cx + dx;
-            b->action[a]->data.move.y = cy + dy;
-            b->action[a]->data.move.final = final;
-        } else if (b->action[a]->func == action_resize) {
-            b->action[a]->data.resize.corner = corner;
-            switch (corner) {
-            case Corner_TopLeft:
-                b->action[a]->data.resize.x = cw + dx;
-                b->action[a]->data.resize.y = ch + dy;
-                break;
-            case Corner_TopRight:
-                b->action[a]->data.resize.x = cw - dx;
-                b->action[a]->data.resize.y = ch + dy;
-                break;
-            case Corner_BottomLeft:
-                b->action[a]->data.resize.x = cw + dx;
-                b->action[a]->data.resize.y = ch - dy;
-                break;
-            case Corner_BottomRight:
-                b->action[a]->data.resize.x = cw - dx;
-                b->action[a]->data.resize.y = ch - dy;
-                break;
-            }
-            b->action[a]->data.resize.final = final;
+    if (it == NULL) return;
+
+    for (it = b->actions[a]; it; it = it->next) {
+        Action *act = it->data;
+        if (act->func != NULL) {
+            act->data.any.c = c;
+
+            if (act->func == action_moveresize) {
+                act->data.moveresize.x = x_root;
+                act->data.moveresize.y = y_root;
+                act->data.moveresize.button = button;
+                if (!(act->data.moveresize.corner ==
+                      prop_atoms.net_wm_moveresize_move ||
+                      act->data.moveresize.corner ==
+                      prop_atoms.net_wm_moveresize_move_keyboard ||
+                      act->data.moveresize.corner ==
+                      prop_atoms.net_wm_moveresize_size_keyboard))
+                    act->data.moveresize.corner = corner;
+            } else
+                g_assert_not_reached();
+
+            act->func(&act->data);
         }
-        b->action[a]->func(&b->action[a]->data);
-        return TRUE;
     }
-    return FALSE;
 }
 
-static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
 {
     if (x - cx < cw / 2) {
         if (y - cy < ch / 2)
-            return Corner_BottomRight;
+            return prop_atoms.net_wm_moveresize_size_topleft;
         else
-            return Corner_TopRight;
+            return prop_atoms.net_wm_moveresize_size_bottomleft;
     } else {
         if (y - cy < ch / 2)
-            return Corner_BottomLeft;
+            return prop_atoms.net_wm_moveresize_size_topright;
         else
-            return Corner_TopLeft;
+            return prop_atoms.net_wm_moveresize_size_bottomright;
     }
 }
 
 static void event(ObEvent *e, void *foo)
 {
     static Time ltime;
-    static int px, py, cx, cy, cw, ch, dx, dy;
-    static guint button = 0, lbutton = 0;
-    static gboolean drag = FALSE, drag_used = FALSE;
-    static Corner corner = Corner_TopLeft;
+    static guint button = 0, state = 0, lbutton = 0;
+    static int px, py;
     gboolean click = FALSE;
     gboolean dclick = FALSE;
     Context context;
@@ -221,31 +213,20 @@ static void event(ObEvent *e, void *foo)
         break;
 
     case Event_X_ButtonPress:
+        context = frame_context(e->data.x.client,
+                                e->data.x.e->xbutton.window);
+
         if (!button) {
-            if (e->data.x.client != NULL) {
-                cx = e->data.x.client->frame->area.x;
-                cy = e->data.x.client->frame->area.y;
-                /* use the client size because the frame can be differently
-                   sized (shaded windows) and we want this based on the clients
-                   size */
-                cw = e->data.x.client->area.width + 
-                    e->data.x.client->frame->size.left +
-                    e->data.x.client->frame->size.right;
-                ch = e->data.x.client->area.height +
-                    e->data.x.client->frame->size.top +
-                    e->data.x.client->frame->size.bottom;
-                px = e->data.x.e->xbutton.x_root;
-                py = e->data.x.e->xbutton.y_root;
-                corner = pick_corner(px, py, cx, cy, cw, ch);
-            }
+            px = e->data.x.e->xbutton.x_root;
+            py = e->data.x.e->xbutton.y_root;
             button = e->data.x.e->xbutton.button;
+            state = e->data.x.e->xbutton.state;
         }
-        context = engine_get_context(e->data.x.client,
-                                     e->data.x.e->xbutton.window);
 
         fire_button(MouseAction_Press, context,
                     e->data.x.client, e->data.x.e->xbutton.state,
-                    e->data.x.e->xbutton.button);
+                    e->data.x.e->xbutton.button,
+                    e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
 
         if (context == Context_Client) {
             /* Replay the event, so it goes to the client*/
@@ -255,72 +236,84 @@ static void event(ObEvent *e, void *foo)
             break;
 
     case Event_X_ButtonRelease:
-        context = engine_get_context(e->data.x.client,
-                                     e->data.x.e->xbutton.window);
+        context = frame_context(e->data.x.client,
+                                e->data.x.e->xbutton.window);
         if (e->data.x.e->xbutton.button == button) {
-            /* end drags */
-            if (drag_used) {
-                fire_motion(MouseAction_Motion, context,
-                            e->data.x.client, e->data.x.e->xbutton.state,
-                            e->data.x.e->xbutton.button,
-                            cx, cy, cw, ch, dx, dy, TRUE, corner);
-                drag = drag_used = FALSE;
-                
-                lbutton = 0;
-            } else {
-                /* clicks are only valid if its released over the window */
-                int junk;
-                Window wjunk;
-                guint ujunk, b, w, h;
-                XGetGeometry(ob_display, e->data.x.e->xbutton.window,
-                             &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
-                if (e->data.x.e->xbutton.x >= (signed)-b &&
-                    e->data.x.e->xbutton.y >= (signed)-b &&
-                    e->data.x.e->xbutton.x < (signed)(w+b) &&
-                    e->data.x.e->xbutton.y < (signed)(h+b)) {
-                    click = TRUE;
-                    /* double clicks happen if there were 2 in a row! */
-                    if (lbutton == button &&
-                        e->data.x.e->xbutton.time - dclicktime <= ltime) {
-                        dclick = TRUE;
-                        lbutton = 0;
-                    } else
-                        lbutton = button;
-                } else
+            /* clicks are only valid if its released over the window */
+            int junk;
+            Window wjunk;
+            guint ujunk, b, w, h;
+            XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+                         &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
+            if (e->data.x.e->xbutton.x >= (signed)-b &&
+                e->data.x.e->xbutton.y >= (signed)-b &&
+                e->data.x.e->xbutton.x < (signed)(w+b) &&
+                e->data.x.e->xbutton.y < (signed)(h+b)) {
+                click = TRUE;
+                /* double clicks happen if there were 2 in a row! */
+                if (lbutton == button &&
+                    e->data.x.e->xbutton.time - dclicktime <= ltime) {
+                    dclick = TRUE;
                     lbutton = 0;
-            }
+                } else
+                    lbutton = button;
+            } else
+                lbutton = 0;
 
             button = 0;
+            state = 0;
             ltime = e->data.x.e->xbutton.time;
         }
         fire_button(MouseAction_Release, context,
                     e->data.x.client, e->data.x.e->xbutton.state,
-                    e->data.x.e->xbutton.button);
+                    e->data.x.e->xbutton.button,
+                    e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
         if (click)
             fire_button(MouseAction_Click, context,
                         e->data.x.client, e->data.x.e->xbutton.state,
-                        e->data.x.e->xbutton.button);
+                        e->data.x.e->xbutton.button,
+                        e->data.x.e->xbutton.x_root,
+                        e->data.x.e->xbutton.y_root);
         if (dclick)
             fire_button(MouseAction_DClick, context,
                         e->data.x.client, e->data.x.e->xbutton.state,
-                        e->data.x.e->xbutton.button);
+                        e->data.x.e->xbutton.button,
+                        e->data.x.e->xbutton.x_root,
+                        e->data.x.e->xbutton.y_root);
         break;
 
     case Event_X_MotionNotify:
         if (button) {
-            dx = e->data.x.e->xmotion.x_root - px;
-            dy = e->data.x.e->xmotion.y_root - py;
-            if (!drag &&
-                (ABS(dx) >= threshold || ABS(dy) >= threshold))
-                drag = TRUE;
-            if (drag) {
-                context = engine_get_context(e->data.x.client,
-                                             e->data.x.e->xbutton.window);
-                drag_used = fire_motion(MouseAction_Motion, context,
-                                        e->data.x.client,
-                                        e->data.x.e->xmotion.state,
-                                        button, cx, cy, cw, ch, dx, dy,
-                                        FALSE, corner);
+            if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
+                ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
+                guint32 corner;
+
+                if (!e->data.x.client)
+                    corner = prop_atoms.net_wm_moveresize_size_bottomright;
+                else
+                    corner =
+                        pick_corner(e->data.x.e->xmotion.x_root,
+                                    e->data.x.e->xmotion.y_root,
+                                    e->data.x.client->frame->area.x,
+                                    e->data.x.client->frame->area.y,
+                                    /* use the client size because the frame
+                                       can be differently sized (shaded
+                                       windows) and we want this based on the
+                                       clients size */
+                                    e->data.x.client->area.width +
+                                    e->data.x.client->frame->size.left +
+                                    e->data.x.client->frame->size.right,
+                                    e->data.x.client->area.height +
+                                    e->data.x.client->frame->size.top +
+                                    e->data.x.client->frame->size.bottom);
+                context = frame_context(e->data.x.client,
+                                        e->data.x.e->xmotion.window);
+                fire_motion(MouseAction_Motion, context,
+                            e->data.x.client, state, button,
+                            e->data.x.e->xmotion.x_root, 
+                            e->data.x.e->xmotion.y_root, corner);
+                button = 0;
+                state = 0;
             }
         }
         break;
@@ -355,12 +348,7 @@ gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
     for (it = bound_contexts[context]; it != NULL; it = it->next){
        b = it->data;
        if (b->state == state && b->button == button) {
-           /* already bound */
-            if (b->action[mact] != NULL) {
-                g_warning("duplicate binding");
-                return FALSE;
-            }
-            b->action[mact] = action;
+            b->actions[mact] = g_slist_append(b->actions[mact], action);
             return TRUE;
        }
     }
@@ -371,7 +359,7 @@ gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
     b = g_new0(MouseBinding, 1);
     b->state = state;
     b->button = button;
-    b->action[mact] = action;
+    b->actions[mact] = g_slist_append(NULL, action);
     bound_contexts[context] = g_slist_append(bound_contexts[context], b);
 
     grab_all_clients(TRUE);
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