}
static void fire_button(MouseAction a, Context context, Client *c, guint state,
- guint button)
+ guint button, int x, int y)
{
GSList *it;
MouseBinding *b;
g_assert(!(b->action[a]->func == action_move ||
b->action[a]->func == action_resize));
+ if (b->action[a]->func == action_showmenu) {
+ b->action[a]->data.showmenu.x = x;
+ b->action[a]->data.showmenu.y = y;
+ }
+
b->action[a]->func(&b->action[a]->data);
}
}
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
if (context == Context_Client) {
/* Replay the event, so it goes to the client*/
}
fire_button(MouseAction_Release, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
if (click)
fire_button(MouseAction_Click, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
if (dclick)
fire_button(MouseAction_DClick, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
break;
case Event_X_MotionNotify: