+#include "../../kernel/focus.h"
#include "../../kernel/dispatch.h"
+#include "../../kernel/openbox.h"
+#include "../../kernel/grab.h"
+#include "../../kernel/action.h"
+#include "tree.h"
+#include "keyboard.h"
+#include <glib.h>
+
+KeyBindingTree *firstnode;
+
+static KeyBindingTree *curpos;
+static guint reset_key, reset_state;
+static gboolean grabbed;
+
+static void grab_keys(gboolean grab)
+{
+ if (!grab) {
+ ungrab_all_keys();
+ } else {
+ KeyBindingTree *p = firstnode;
+ while (p) {
+ grab_key(p->key, p->state, GrabModeSync);
+ p = p->next_sibling;
+ }
+ }
+}
+
+static void reset_chains()
+{
+ /* XXX kill timer */
+ curpos = NULL;
+ if (grabbed) {
+ grabbed = FALSE;
+ grab_keyboard(FALSE);
+ }
+}
+
+static gboolean kbind(GList *keylist, Action *action)
+{
+ KeyBindingTree *tree, *t;
+ gboolean conflict;
+
+ g_assert(keylist != NULL);
+ g_assert(action != NULL);
+
+ if (!(tree = tree_build(keylist))) {
+ g_warning("invalid binding");
+ return FALSE;
+ }
+ if ((t = tree_find(tree, &conflict)) != NULL) {
+ /* already bound to something */
+ g_warning("keychain is already bound");
+ tree_destroy(tree);
+ return FALSE;
+ }
+ if (conflict) {
+ g_warning("conflict with binding");
+ tree_destroy(tree);
+ return FALSE;
+ }
+
+ /* grab the server here to make sure no key presses go missed */
+ grab_server(TRUE);
+ grab_keys(FALSE);
+
+ /* set the action */
+ t = tree;
+ while (t->first_child) t = t->first_child;
+ t->action = action;
+ /* assimilate this built tree into the main tree. assimilation
+ destroys/uses the tree */
+ tree_assimilate(tree);
+
+ grab_keys(TRUE);
+ grab_server(FALSE);
+
+ return TRUE;
+}
static void press(ObEvent *e, void *foo)
{
+ if (e->data.x.e->xkey.keycode == reset_key &&
+ e->data.x.e->xkey.state == reset_state) {
+ reset_chains();
+ XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
+ } else {
+ KeyBindingTree *p;
+ if (curpos == NULL)
+ p = firstnode;
+ else
+ p = curpos->first_child;
+ while (p) {
+ if (p->key == e->data.x.e->xkey.keycode &&
+ p->state == e->data.x.e->xkey.state) {
+ if (p->first_child != NULL) { /* part of a chain */
+ /* XXX TIMER */
+ if (!grabbed) {
+ grab_keyboard(TRUE);
+ grabbed = TRUE;
+ XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
+ }
+ curpos = p;
+ } else {
+ if (p->action->func != NULL) {
+ p->action->data.any.c = focus_client;
+
+ g_assert(!(p->action->func == action_move ||
+ p->action->func == action_resize));
+
+ p->action->func(&p->action->data);
+ }
+
+ XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
+ reset_chains();
+ }
+ break;
+ }
+ p = p->next_sibling;
+ }
+ }
+}
+
+static void binddef()
+{
+ GList *list = g_list_append(NULL, NULL);
+ Action *a;
+
+ /* When creating an Action struct, all of the data elements in the
+ appropriate struct need to be set, except the Client*, which will be set
+ at call-time when then action function is used.
+ */
+
+ list->data = "A-Right";
+ a = action_new(action_next_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ kbind(list, a);
+
+ list->data = "A-Left";
+ a = action_new(action_previous_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ kbind(list, a);
+
+ list->data = "A-1";
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 0;
+ kbind(list, a);
+
+ list->data = "A-2";
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 1;
+ kbind(list, a);
+
+ list->data = "A-3";
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 2;
+ kbind(list, a);
+
+ list->data = "A-4";
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 3;
+ kbind(list, a);
+
+ list->data = "A-space";
+ a = action_new(action_execute);
+ a->data.execute.path = g_strdup("xterm");
+ kbind(list, a);
}
void plugin_startup()
dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL);
/* XXX parse config file! */
+ binddef();
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)press, NULL);
+
+ grab_keys(FALSE);
+ tree_destroy(firstnode);
+ firstnode = NULL;
+ grab_keys(TRUE);
}