#include "kernel/grab.h"
#include "kernel/action.h"
#include "kernel/parse.h"
+#include "kernel/timer.h"
#include "tree.h"
#include "keyboard.h"
#include "keyparse.h"
static KeyBindingTree *curpos;
static guint reset_key, reset_state, button_return, button_escape;
-static gboolean grabbed;
+static Timer *chain_timer;
-static void grab_keys(gboolean grab)
+static void grab_keys()
{
- if (!grab) {
- ungrab_all_keys();
- } else {
- KeyBindingTree *p = firstnode;
- while (p) {
- grab_key(p->key, p->state, GrabModeSync);
- p = p->next_sibling;
- }
+ KeyBindingTree *p;
+
+ ungrab_all_keys();
+
+ p = curpos ? curpos->first_child : firstnode;
+ while (p) {
+ grab_key(p->key, p->state, GrabModeAsync);
+ p = p->next_sibling;
}
+ if (curpos)
+ grab_key(reset_key, reset_state, GrabModeAsync);
}
static void reset_chains()
{
- /* XXX kill timer */
- curpos = NULL;
- if (grabbed) {
- grabbed = FALSE;
- grab_keyboard(FALSE);
- } else
- XAllowEvents(ob_display, AsyncKeyboard, event_lasttime);
+ if (chain_timer) {
+ timer_stop(chain_timer);
+ chain_timer = NULL;
+ }
+ if (curpos) {
+ curpos = NULL;
+ grab_keys();
+ }
+}
+
+static void chain_timeout(void *data)
+{
+ reset_chains();
}
gboolean kbind(GList *keylist, Action *action)
if (!(tree = tree_build(keylist)))
return FALSE;
+
if ((t = tree_find(tree, &conflict)) != NULL) {
- /* already bound to something */
- g_message("keychain is already bound");
+ /* already bound to something, use the existing tree */
tree_destroy(tree);
- return FALSE;
- }
+ tree = NULL;
+ } else
+ t = tree;
+ while (t->first_child) t = t->first_child;
+
if (conflict) {
g_message("conflict with binding");
tree_destroy(tree);
return FALSE;
}
- /* grab the server here to make sure no key presses go missed */
- grab_server(TRUE);
- grab_keys(FALSE);
-
/* set the action */
- t = tree;
- while (t->first_child) t = t->first_child;
- t->action = action;
+ t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
- tree_assimilate(tree);
-
- grab_keys(TRUE);
- grab_server(FALSE);
+ if (tree) tree_assimilate(tree);
return TRUE;
}
if (e->data.x.e->xkey.keycode == button_return)
done = TRUE;
else if (e->data.x.e->xkey.keycode == button_escape) {
- grabbed_key->action->data.cycle.cancel = TRUE;
+ GSList *it;
+ for (it = grabbed_key->actions; it; it = it->next) {
+ Action *act = it->data;
+ act->data.cycle.cancel = TRUE;
+ }
done = TRUE;
}
}
- if (done) {
- grabbed_key->action->data.cycle.final = TRUE;
- grabbed_key->action->func(&grabbed_key->action->data);
- grab_keyboard(FALSE);
+ if (done) {
+ GSList *it;
+ for (it = grabbed_key->actions; it; it = it->next) {
+ Action *act = it->data;
+ act->data.cycle.final = TRUE;
+ act->func(&act->data);
+ }
grabbed_key = NULL;
+ grab_keyboard(FALSE);
reset_chains();
- return;
+ return;
}
}
if (e->type == Event_X_KeyRelease)
if (p->key == e->data.x.e->xkey.keycode &&
p->state == e->data.x.e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
- /* XXX TIMER */
- if (!grabbed) {
- grab_keyboard(TRUE);
- grabbed = TRUE;
- XAllowEvents(ob_display, AsyncKeyboard,
- event_lasttime);
- }
+ if (chain_timer) timer_stop(chain_timer);
+ /* 5 second timeout for chains */
+ chain_timer = timer_start(5000*1000, chain_timeout,
+ NULL);
curpos = p;
+ grab_keys();
} else {
- if (p->action->func != NULL) {
- p->action->data.any.c = focus_client;
-
- if (p->action->func == action_cycle_windows) {
- p->action->data.cycle.final = FALSE;
- p->action->data.cycle.cancel = FALSE;
- }
-
- p->action->func(&p->action->data);
-
- if (p->action->func == action_cycle_windows &&
- !grabbed_key) {
- grab_keyboard(TRUE);
- grabbed_key = p;
+ GSList *it;
+ for (it = p->actions; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = focus_client;
+
+ if (act->func == action_cycle_windows) {
+ act->data.cycle.final = FALSE;
+ act->data.cycle.cancel = FALSE;
+ }
+
+ act->func(&act->data);
+
+ if (act->func == action_cycle_windows &&
+ !grabbed_key) {
+ grabbed_key = p;
+ grab_keyboard(TRUE);
+ break;
+ }
}
}
guint i;
curpos = NULL;
- grabbed = FALSE;
+ chain_timer = NULL;
- dispatch_register(Event_X_KeyPress | Event_X_KeyRelease, (EventHandler)event, NULL);
+ dispatch_register(Event_X_KeyPress | Event_X_KeyRelease,
+ (EventHandler)event, NULL);
translate_key("C-g", &reset_state, &reset_key);
translate_key("Escape", &i, &button_escape);
translate_key("Return", &i, &button_return);
+
+ grab_keys();
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
- grab_keys(FALSE);
tree_destroy(firstnode);
firstnode = NULL;
- grab_keys(TRUE);
+ ungrab_all_keys();
}