]> Dogcows Code - chaz/openbox/blobdiff - plugins/keyboard/keyboard.c
ignore cparse.c
[chaz/openbox] / plugins / keyboard / keyboard.c
index 3e621849921784562cb57c14c2b98ef104a44684..4fa6a8ed4d51ab00d36ee8a550d4beca612d6e52 100644 (file)
@@ -1,7 +1,175 @@
+#include "../../kernel/focus.h"
 #include "../../kernel/dispatch.h"
+#include "../../kernel/openbox.h"
+#include "../../kernel/grab.h"
+#include "../../kernel/action.h"
+#include "tree.h"
+#include "keyboard.h"
+#include <glib.h>
+
+KeyBindingTree *firstnode;
+
+static KeyBindingTree *curpos;
+static guint reset_key, reset_state;
+static gboolean grabbed;
+
+static void grab_keys(gboolean grab)
+{
+    if (!grab) {
+        ungrab_all_keys();
+    } else {
+       KeyBindingTree *p = firstnode;
+       while (p) {
+            grab_key(p->key, p->state, GrabModeSync);
+           p = p->next_sibling;
+       }
+    }
+}
+
+static void reset_chains()
+{
+    /* XXX kill timer */
+    curpos = NULL;
+    if (grabbed) {
+       grabbed = FALSE;
+        grab_keyboard(FALSE);
+    }
+}
+
+static gboolean kbind(GList *keylist, Action *action)
+{
+    KeyBindingTree *tree, *t;
+    gboolean conflict;
+
+    g_assert(keylist != NULL);
+    g_assert(action != NULL);
+
+    if (!(tree = tree_build(keylist))) {
+        g_warning("invalid binding");
+        return FALSE;
+    }
+    if ((t = tree_find(tree, &conflict)) != NULL) {
+       /* already bound to something */
+       g_warning("keychain is already bound");
+        tree_destroy(tree);
+        return FALSE;
+    }
+    if (conflict) {
+        g_warning("conflict with binding");
+        tree_destroy(tree);
+        return FALSE;
+    }
+
+    /* grab the server here to make sure no key presses go missed */
+    grab_server(TRUE);
+    grab_keys(FALSE);
+
+    /* set the action */
+    t = tree;
+    while (t->first_child) t = t->first_child;
+    t->action = action;
+    /* assimilate this built tree into the main tree. assimilation
+       destroys/uses the tree */
+    tree_assimilate(tree);
+
+    grab_keys(TRUE); 
+    grab_server(FALSE);
+
+    return TRUE;
+}
 
 static void press(ObEvent *e, void *foo)
 {
+    if (e->data.x.e->xkey.keycode == reset_key &&
+        e->data.x.e->xkey.state == reset_state) {
+        reset_chains();
+        XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
+    } else {
+        KeyBindingTree *p;
+        if (curpos == NULL)
+            p = firstnode;
+        else
+            p = curpos->first_child;
+        while (p) {
+            if (p->key == e->data.x.e->xkey.keycode &&
+                p->state == e->data.x.e->xkey.state) {
+                if (p->first_child != NULL) { /* part of a chain */
+                    /* XXX TIMER */
+                    if (!grabbed) {
+                        grab_keyboard(TRUE);
+                        grabbed = TRUE;
+                        XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
+                    }
+                    curpos = p;
+                } else {
+                    if (p->action->func != NULL) {
+                        p->action->data.any.c = focus_client;
+
+                        g_assert(!(p->action->func == action_move ||
+                                   p->action->func == action_resize));
+
+                        p->action->func(&p->action->data);
+                    }
+
+                    XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
+                    reset_chains();
+                }
+                break;
+            }
+            p = p->next_sibling;
+        }
+    }
+}
+
+static void binddef()
+{
+    GList *list = g_list_append(NULL, NULL);
+    Action *a;
+
+    /* When creating an Action struct, all of the data elements in the
+       appropriate struct need to be set, except the Client*, which will be set
+       at call-time when then action function is used.
+    */
+
+    list->data = "A-Right";
+    a = action_new(action_next_desktop);
+    a->data.nextprevdesktop.wrap = TRUE;
+    kbind(list, a);
+
+    list->data = "A-Left";
+    a = action_new(action_previous_desktop);
+    a->data.nextprevdesktop.wrap = TRUE;
+    kbind(list, a);
+
+    list->data = "A-1";
+    a = action_new(action_desktop);
+    a->data.desktop.desk = 0;
+    kbind(list, a);
+
+    list->data = "A-2"; 
+    a = action_new(action_desktop);
+    a->data.desktop.desk = 1;
+    kbind(list, a);
+
+    list->data = "A-3";
+    a = action_new(action_desktop);
+    a->data.desktop.desk = 2;
+    kbind(list, a);
+
+    list->data = "A-4";
+    a = action_new(action_desktop);
+    a->data.desktop.desk = 3;
+    kbind(list, a);
+
+    list->data = "A-space";
+    a = action_new(action_execute);
+    a->data.execute.path = g_strdup("xterm");
+    kbind(list, a);
+
+    list->data = "C-A-Escape";
+    a = action_new(action_execute);
+    a->data.execute.path = g_strdup("xlock -nolock -mode puzzle");
+    kbind(list, a);
 }
 
 void plugin_startup()
@@ -9,10 +177,16 @@ void plugin_startup()
     dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL);
 
     /* XXX parse config file! */
+    binddef();
 }
 
 void plugin_shutdown()
 {
     dispatch_register(0, (EventHandler)press, NULL);
+
+    grab_keys(FALSE);
+    tree_destroy(firstnode);
+    firstnode = NULL;
+    grab_keys(TRUE);
 }
 
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