-#include "../../kernel/dispatch.h"
+#include "kernel/focus.h"
+#include "kernel/dispatch.h"
+#include "kernel/openbox.h"
+#include "kernel/event.h"
+#include "kernel/grab.h"
+#include "kernel/action.h"
+#include "kernel/parse.h"
+#include "tree.h"
+#include "keyboard.h"
+#include "keyparse.h"
+#include "translate.h"
+#include <glib.h>
-static void press(ObEvent *e, void *foo)
+void plugin_setup_config()
{
+ parse_reg_section("keyboard", keyparse, NULL);
+}
+
+KeyBindingTree *firstnode = NULL;
+
+static KeyBindingTree *curpos;
+static guint reset_key, reset_state, button_return, button_escape;
+static gboolean grabbed;
+
+static void grab_keys(gboolean grab)
+{
+ if (!grab) {
+ ungrab_all_keys();
+ } else {
+ KeyBindingTree *p = firstnode;
+ while (p) {
+ grab_key(p->key, p->state, GrabModeSync);
+ p = p->next_sibling;
+ }
+ }
+}
+
+static void reset_chains()
+{
+ /* XXX kill timer */
+ curpos = NULL;
+ if (grabbed) {
+ grabbed = FALSE;
+ grab_keyboard(FALSE);
+ } else
+ XAllowEvents(ob_display, AsyncKeyboard, event_lasttime);
+}
+
+gboolean kbind(GList *keylist, Action *action)
+{
+ KeyBindingTree *tree, *t;
+ gboolean conflict;
+
+ g_assert(keylist != NULL);
+ g_assert(action != NULL);
+
+ if (!(tree = tree_build(keylist)))
+ return FALSE;
+ if ((t = tree_find(tree, &conflict)) != NULL) {
+ /* already bound to something */
+ g_message("keychain is already bound");
+ tree_destroy(tree);
+ return FALSE;
+ }
+ if (conflict) {
+ g_message("conflict with binding");
+ tree_destroy(tree);
+ return FALSE;
+ }
+
+ /* grab the server here to make sure no key presses go missed */
+ grab_server(TRUE);
+ grab_keys(FALSE);
+
+ /* set the action */
+ t = tree;
+ while (t->first_child) t = t->first_child;
+ t->action = action;
+ /* assimilate this built tree into the main tree. assimilation
+ destroys/uses the tree */
+ tree_assimilate(tree);
+
+ grab_keys(TRUE);
+ grab_server(FALSE);
+
+ return TRUE;
+}
+
+static void event(ObEvent *e, void *foo)
+{
+ static KeyBindingTree *grabbed_key = NULL;
+
+ if (grabbed_key) {
+ gboolean done = FALSE;
+
+ if ((e->type == Event_X_KeyRelease &&
+ !(grabbed_key->state & e->data.x.e->xkey.state)))
+ done = TRUE;
+ else if (e->type == Event_X_KeyPress) {
+ if (e->data.x.e->xkey.keycode == button_return)
+ done = TRUE;
+ else if (e->data.x.e->xkey.keycode == button_escape) {
+ grabbed_key->action->data.cycle.cancel = TRUE;
+ done = TRUE;
+ }
+ }
+ if (done) {
+ grabbed_key->action->data.cycle.final = TRUE;
+ grabbed_key->action->func(&grabbed_key->action->data);
+ grab_keyboard(FALSE);
+ grabbed_key = NULL;
+ reset_chains();
+ return;
+ }
+ }
+ if (e->type == Event_X_KeyRelease)
+ return;
+
+ g_assert(e->type == Event_X_KeyPress);
+
+ if (e->data.x.e->xkey.keycode == reset_key &&
+ e->data.x.e->xkey.state == reset_state) {
+ reset_chains();
+ } else {
+ KeyBindingTree *p;
+ if (curpos == NULL)
+ p = firstnode;
+ else
+ p = curpos->first_child;
+ while (p) {
+ if (p->key == e->data.x.e->xkey.keycode &&
+ p->state == e->data.x.e->xkey.state) {
+ if (p->first_child != NULL) { /* part of a chain */
+ /* XXX TIMER */
+ if (!grabbed) {
+ grab_keyboard(TRUE);
+ grabbed = TRUE;
+ XAllowEvents(ob_display, AsyncKeyboard,
+ event_lasttime);
+ }
+ curpos = p;
+ } else {
+ if (p->action->func != NULL) {
+ p->action->data.any.c = focus_client;
+
+ g_assert(!(p->action->func == action_move ||
+ p->action->func == action_resize));
+
+ if (p->action->func == action_cycle_windows) {
+ p->action->data.cycle.final = FALSE;
+ p->action->data.cycle.cancel = FALSE;
+ }
+
+ p->action->func(&p->action->data);
+
+ if (p->action->func == action_cycle_windows &&
+ !grabbed_key) {
+ grab_keyboard(TRUE);
+ grabbed_key = p;
+ }
+ }
+
+ reset_chains();
+ }
+ break;
+ }
+ p = p->next_sibling;
+ }
+ }
}
void plugin_startup()
{
- dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL);
+ guint i;
+
+ curpos = NULL;
+ grabbed = FALSE;
- /* XXX parse config file! */
+ dispatch_register(Event_X_KeyPress | Event_X_KeyRelease, (EventHandler)event, NULL);
+
+ translate_key("C-g", &reset_state, &reset_key);
+ translate_key("Escape", &i, &button_escape);
+ translate_key("Return", &i, &button_return);
}
void plugin_shutdown()
{
- dispatch_register(0, (EventHandler)press, NULL);
+ dispatch_register(0, (EventHandler)event, NULL);
+
+ grab_keys(FALSE);
+ tree_destroy(firstnode);
+ firstnode = NULL;
+ grab_keys(TRUE);
}