#include "display.hh"
#include "assassin.hh"
#include "screeninfo.hh"
-
+#include "focuslabel.hh"
#include <algorithm>
#include <iostream>
parent->addChild(this);
create();
_event_dispatcher->registerHandler(_window, this);
- setStyle(_style); // let the widget initialize stuff
}
Widget::Widget(EventDispatcher *event_dispatcher, RenderStyle *style,
assert(style);
create(override_redirect);
_event_dispatcher->registerHandler(_window, this);
- setStyle(_style); // let the widget initialize stuff
}
Widget::~Widget()
if (recursive) {
WidgetList::iterator it = _children.begin(), end = _children.end();
for (; it != end; ++it)
- (*it)->show();
+ (*it)->show(recursive);
}
XMapWindow(**display, _window);
void Widget::render(void)
{
if (!_texture) return;
- printf("RENDER\n");
Surface *s = _surface; // save the current surface
_surface = new Surface(_screen, _rect.size());
display->renderControl(_screen)->drawBackground(*_surface, *_texture);
- renderForeground();
+ renderForeground(); // for inherited types to render onto the _surface
XSetWindowBackgroundPixmap(**display, _window, _surface->pixmap());
if (prev_widget)
x = prev_widget->_rect.x() + prev_widget->_rect.width() + _bevel_width;
else
- x = _rect.x() + _bevel_width;
+ x = _bevel_width;
y = (tallest - tmp->_rect.height()) / 2 + _bevel_width;
tmp->move(x, y);
if (prev_widget)
y = prev_widget->_rect.y() + prev_widget->_rect.height() + _bevel_width;
else
- y = _rect.y() + _bevel_width;
+ y = _bevel_width;
x = (widest - tmp->_rect.width()) / 2 + _bevel_width;
tmp->move(x, y);