_visible(false), _grabbed_mouse(false),
_grabbed_keyboard(false), _stretchable_vert(false),
_stretchable_horz(false), _texture(0), _bg_pixmap(0), _bg_pixel(0),
- _bcolor(0), _bwidth(0), _screen(parent->screen()), _fixed_width(false),
- _fixed_height(false), _event_dispatcher(parent->eventDispatcher())
+ _bcolor(0), _bwidth(0), _rect(0, 0, 1, 1), _screen(parent->screen()),
+ _fixed_width(false), _fixed_height(false),
+ _surface(0),
+ _event_dispatcher(parent->eventDispatcher())
{
assert(parent);
parent->addChild(this);
_bevel_width(bevel_width), _ignore_config(0), _visible(false),
_grabbed_mouse(false), _grabbed_keyboard(false),
_stretchable_vert(false), _stretchable_horz(false), _texture(0),
- _bg_pixmap(0), _bg_pixel(0), _bcolor(0), _bwidth(0),
+ _bg_pixmap(0), _bg_pixel(0), _bcolor(0), _bwidth(0), _rect(0, 0, 1, 1),
_screen(style->getScreen()), _fixed_width(false), _fixed_height(false),
+ _surface(0),
_event_dispatcher(event_dispatcher)
{
assert(event_dispatcher);
_rect = Rect(x, y, width, height);
_dirty = true;
- XMoveResizeWindow(**display, _window, x, y, width, height);
- _ignore_config++;
+ // don't use an XMoveResizeWindow here, because it doesn't seem to move
+ // windows with StaticGravity? This works, that didn't.
+ XResizeWindow(**display, _window, width, height);
+ XMoveWindow(**display, _window, x, y);
+ _ignore_config+=2;
}
void Widget::show(bool recursive)
void Widget::render(void)
{
if (!_texture) return;
+ printf("RENDER\n");
- _bg_pixmap = _texture->render(_rect.width(), _rect.height(), _bg_pixmap);
+ Surface *s = _surface; // save the current surface
+
+ _surface = new Surface(_screen, _rect.size());
+ display->renderControl(_screen)->drawBackground(*_surface, *_texture);
- if (_bg_pixmap) {
- XSetWindowBackgroundPixmap(**display, _window, _bg_pixmap);
- _bg_pixel = None;
- } else {
- unsigned int pix = _texture->color().pixel();
- if (pix != _bg_pixel) {
- _bg_pixel = pix;
- XSetWindowBackground(**display, _window, pix);
- }
- }
+ renderForeground();
+
+ XSetWindowBackgroundPixmap(**display, _window, _surface->pixmap());
+
+ delete s; // delete the old surface *after* its pixmap isn't in use anymore
}
void Widget::adjust(void)
void Widget::exposeHandler(const XExposeEvent &e)
{
EventHandler::exposeHandler(e);
- _dirty = true;
- update();
+// XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
}
void Widget::configureHandler(const XConfigureEvent &e)