int _green_offset;
int _blue_offset;
+ inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
+ void reduceDepth(Surface &sf, XImage *im) const;
+ void verticalGradient(Surface &sf, const RenderTexture &texture) const;
+ void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ virtual void drawGradientBackground(Surface &sf,
+ const RenderTexture &texture) const;
+
public:
TrueRenderControl(int screen);
virtual ~TrueRenderControl();