int _green_offset;
int _blue_offset;
- inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
- void reduceDepth(Surface &sf, XImage *im) const;
- void verticalGradient(Surface &sf, const RenderTexture &texture) const;
- void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
- void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
- virtual void drawGradientBackground(Surface &sf,
- const RenderTexture &texture) const;
-
+ virtual void reduceDepth(Surface &sf, XImage *im) const;
+
public:
TrueRenderControl(int screen);
virtual ~TrueRenderControl();
- virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
+ virtual void allocateColor(XColor *color) const;
};
}