// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-#ifdef HAVE_CONFIG_H
-# include "../config.h"
-#endif // HAVE_CONFIG_H
+#include "config.h"
#include "truerendercontrol.hh"
#include "display.hh"
Surface &sf, const RenderTexture &texture) const
{
unsigned int r,g,b;
- int w = sf.width(), h = sf.height(), off, x;
+ int w = sf.size().width(), h = sf.size().height();
+ int off, x;
const ScreenInfo *info = display->screenInfo(_screen);
XImage *im = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, w, h, 32, 0);
im->byte_order = endian;
- pixel32 *data = new pixel32[sf.height()*sf.width()];
+ pixel32 *data = new pixel32[h*w];
pixel32 current;
switch (texture.gradient()) {
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)sf.height();
+ dr/= (float)h;
dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)sf.height();
+ dg/= (float)h;
db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)sf.height();
+ db/= (float)h;
- for (int y = 0; y < sf.height(); ++y) {
+ for (int y = 0; y < h; ++y) {
r = texture.color().red() + (int)(dr * y);
g = texture.color().green() + (int)(dg * y);
b = texture.color().blue() + (int)(db * y);
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
- for (int x = 0; x < sf.width(); ++x, ++data)
+ for (int x = 0; x < w; ++x, ++data)
*data = current;
}
}
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < sf.height(); ++y) {
+ for (int y = 0; y < h; ++y) {
drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)sf.height();
- drx/= (float)sf.width();
+ dry = drx/(float)h;
+ drx/= (float)w;
dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)sf.height();
- dgx/= (float)sf.width();
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)sf.height();
- dbx/= (float)sf.width();
- for (int x = 0; x < sf.width(); ++x, ++data) {
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+ for (int x = 0; x < w; ++x, ++data) {
r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
- for (int y = 0; y < sf.height(); ++y) {
+ for (int y = 0; y < h; ++y) {
drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)sf.height();
- drx/= (float)sf.width();
+ dry = drx/(float)h;
+ drx/= (float)w;
dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)sf.height();
- dgx/= (float)sf.width();
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)sf.height();
- dbx/= (float)sf.width();
- for (int x = sf.width(); x > 0; --x, ++data) {
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+ for (int x = w; x > 0; --x, ++data) {
r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;