// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-#ifdef HAVE_CONFIG_H
-# include "../config.h"
-#endif // HAVE_CONFIG_H
+#include "config.h"
#include "truerendercontrol.hh"
#include "display.hh"
#include "screeninfo.hh"
-#include "widget.hh"
+#include "surface.hh"
+#include "rendertexture.hh"
extern "C" {
#ifdef HAVE_STDLIB_H
# include <stdlib.h>
#endif // HAVE_STDLIB_H
-#include "gettext.h"
+#include "../src/gettext.h"
#define _(str) gettext(str)
}
namespace otk {
-TrueRenderControl::TrueRenderControl(const ScreenInfo *screen)
- : RenderControl(screen)
+TrueRenderControl::TrueRenderControl(int screen)
+ : RenderControl(screen),
+ _red_offset(0),
+ _green_offset(0),
+ _blue_offset(0)
{
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
+ ZPixmap, 0, NULL, 1, 1, 32, 0);
printf("Initializing TrueColor RenderControl\n");
unsigned long red_mask, green_mask, blue_mask;
// find the offsets for each color in the visual's masks
- red_mask = screen->visual()->red_mask;
- green_mask = screen->visual()->green_mask;
- blue_mask = screen->visual()->blue_mask;
+ red_mask = timage->red_mask;
+ green_mask = timage->green_mask;
+ blue_mask = timage->blue_mask;
- while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
+ while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
- while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
+ while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
- // scale available colorspace to match our 256x256x256 cube
- _red_bits = 255 / red_mask;
- _green_bits = 255 / green_mask;
- _blue_bits = 255 / blue_mask;
-
- for (int i = 0; i < 256; i++) {
- _red_color_table[i] = i / _red_bits;
- _green_color_table[i] = i / _green_bits;
- _blue_color_table[i] = i / _blue_bits;
- }
+ _red_shift = _green_shift = _blue_shift = 8;
+ while (red_mask) { red_mask >>= 1; _red_shift--; }
+ while (green_mask) { green_mask >>= 1; _green_shift--; }
+ while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
+ XFree(timage);
}
TrueRenderControl::~TrueRenderControl()
{
printf("Destroying TrueColor RenderControl\n");
-
-
}
-static inline void renderPixel(XImage *im, unsigned char *dp,
- unsigned long pixel)
+void TrueRenderControl::drawGradientBackground(
+ Surface &sf, const RenderTexture &texture) const
{
- unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0);
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+ int off, x;
- switch (bpp) {
- case 8: // 8bpp
- *dp++ = pixel;
- break;
- case 16: // 16bpp LSB
- *dp++ = pixel;
- *dp++ = pixel >> 8;
- break;
- case 17: // 16bpp MSB
- *dp++ = pixel >> 8;
- *dp++ = pixel;
- break;
- case 24: // 24bpp LSB
- *dp++ = pixel;
- *dp++ = pixel >> 8;
- *dp++ = pixel >> 16;
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XImage *im = XCreateImage(**display, info->visual(), info->depth(),
+ ZPixmap, 0, NULL, w, h, 32, 0);
+ im->byte_order = endian;
+ pixel32 *data = new pixel32[h*w];
+ pixel32 current;
+
+ switch (texture.gradient()) {
+ case RenderTexture::Vertical:
+ verticalGradient(sf, texture, data);
break;
- case 25: // 24bpp MSB
- *dp++ = pixel >> 16;
- *dp++ = pixel >> 8;
- *dp++ = pixel;
+ case RenderTexture::Diagonal:
+ diagonalGradient(sf, texture, data);
break;
- case 32: // 32bpp LSB
- *dp++ = pixel;
- *dp++ = pixel >> 8;
- *dp++ = pixel >> 16;
- *dp++ = pixel >> 24;
+ case RenderTexture::CrossDiagonal:
+ crossDiagonalGradient(sf, texture, data);
break;
- case 33: // 32bpp MSB
- *dp++ = pixel >> 24;
- *dp++ = pixel >> 16;
- *dp++ = pixel >> 8;
- *dp++ = pixel;
+ default:
+ printf("unhandled gradient\n");
+ }
+
+ if (texture.relief() == RenderTexture::Flat && texture.border()) {
+ r = texture.borderColor().red();
+ g = texture.borderColor().green();
+ b = texture.borderColor().blue();
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ for (off = 0, x = 0; x < w; ++x, off++) {
+ *(data + off) = current;
+ *(data + off + ((h-1) * w)) = current;
+ }
+ for (off = 0, x = 0; x < h; ++x, off++) {
+ *(data + (off * w)) = current;
+ *(data + (off * w) + w - 1) = current;
+ }
+ }
+
+ if (texture.relief() != RenderTexture::Flat) {
+ if (texture.bevel() == RenderTexture::Bevel1) {
+ for (off = 1, x = 1; x < w - 1; ++x, off++)
+ highlight(data + off,
+ data + off + (h-1) * w,
+ texture.relief()==RenderTexture::Raised);
+ for (off = 0, x = 0; x < h; ++x, off++)
+ highlight(data + off * w,
+ data + off * w + w - 1,
+ texture.relief()==RenderTexture::Raised);
+ }
+
+ if (texture.bevel() == RenderTexture::Bevel2) {
+ for (off = 2, x = 2; x < w - 2; ++x, off++)
+ highlight(data + off + w,
+ data + off + (h-2) * w,
+ texture.relief()==RenderTexture::Raised);
+ for (off = 1, x = 1; x < h-1; ++x, off++)
+ highlight(data + off * w + 1,
+ data + off * w + w - 2,
+ texture.relief()==RenderTexture::Raised);
+ }
+ }
+
+ reduceDepth(im, data);
+
+ im->data = (char*) data;
+
+ sf.setPixmap(im);
+
+ delete [] im->data;
+ im->data = NULL;
+ XDestroyImage(im);
+}
+
+void TrueRenderControl::verticalGradient(Surface &sf,
+ const RenderTexture &texture,
+ pixel32 *data) const
+{
+ pixel32 current;
+ float dr, dg, db;
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+
+ dr = (float)(texture.secondary_color().red() - texture.color().red());
+ dr/= (float)h;
+
+ dg = (float)(texture.secondary_color().green() - texture.color().green());
+ dg/= (float)h;
+
+ db = (float)(texture.secondary_color().blue() - texture.color().blue());
+ db/= (float)h;
+
+ for (int y = 0; y < h; ++y) {
+ r = texture.color().red() + (int)(dr * y);
+ g = texture.color().green() + (int)(dg * y);
+ b = texture.color().blue() + (int)(db * y);
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ for (int x = 0; x < w; ++x, ++data)
+ *data = current;
+ }
+}
+
+void TrueRenderControl::diagonalGradient(Surface &sf,
+ const RenderTexture &texture,
+ pixel32 *data) const
+{
+ pixel32 current;
+ float drx, dgx, dbx, dry, dgy, dby;
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+
+ for (int y = 0; y < h; ++y) {
+ drx = (float)(texture.secondary_color().red() - texture.color().red());
+ dry = drx/(float)h;
+ drx/= (float)w;
+
+ dgx = (float)(texture.secondary_color().green() - texture.color().green());
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
+
+ dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+ for (int x = 0; x < w; ++x, ++data) {
+ r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
+ g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
+ b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ *data = current;
+ }
+ }
+}
+
+void TrueRenderControl::crossDiagonalGradient(Surface &sf,
+ const RenderTexture &texture,
+ pixel32 *data) const
+{
+ pixel32 current;
+ float drx, dgx, dbx, dry, dgy, dby;
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+
+ for (int y = 0; y < h; ++y) {
+ drx = (float)(texture.secondary_color().red() - texture.color().red());
+ dry = drx/(float)h;
+ drx/= (float)w;
+
+ dgx = (float)(texture.secondary_color().green() - texture.color().green());
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
+
+ dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+ for (int x = w; x > 0; --x, ++data) {
+ r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
+ g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
+ b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ *data = current;
+ }
+ }
+}
+
+void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
+{
+// since pixel32 is the largest possible pixel size, we can share the array
+ int r, g, b;
+ int x,y;
+ pixel16 *p = (pixel16*) data;
+ switch (im->bits_per_pixel) {
+ case 32:
+ if ((_red_offset != default_red_shift) ||
+ (_blue_offset != default_blue_shift) ||
+ (_green_offset != default_green_shift)) {
+ printf("cross endian conversion\n");
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ r = (data[x] >> default_red_shift) & 0xFF;
+ g = (data[x] >> default_green_shift) & 0xFF;
+ b = (data[x] >> default_blue_shift) & 0xFF;
+ data[x] = (r << _red_offset) + (g << _green_offset) +
+ (b << _blue_offset);
+ }
+ data += im->width;
+ }
+ }
+ return;
+ case 16:
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ r = (data[x] >> default_red_shift) & 0xFF;
+ r = r >> _red_shift;
+ g = (data[x] >> default_green_shift) & 0xFF;
+ g = g >> _green_shift;
+ b = (data[x] >> default_blue_shift) & 0xFF;
+ b = b >> _blue_shift;
+ p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset);
+ }
+ data += im->width;
+ p += im->bytes_per_line/2;
+ }
break;
default:
- assert(false); // wtf?
+ printf("your bit depth is currently unhandled\n");
}
}
-void TrueRenderControl::render(Widget *wi)
+void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
{
- assert(wi);
-
- int w = wi->width(), h = wi->height();
- Pixmap p = XCreatePixmap(**display, wi->window(), w, h, _screen->depth());
- XImage *im = XCreateImage(**display, _screen->visual(), _screen->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
-
- unsigned char *data = new unsigned char[im->bytes_per_line * h];
- unsigned char *dp = data;
-
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8)
- renderPixel(im, dp, _red_color_table[255*x/w] << _red_offset);
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8)
- renderPixel(im, dp, _green_color_table[255*x/w] << _green_offset);
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += im->bits_per_pixel/8)
- renderPixel(im, dp, _blue_color_table[255*x/w] << _blue_offset);
-
- printf("\nDone %d %d\n", im->bytes_per_line * h, dp - data);
+ int r, g, b;
- im->data = (char*) data;
+ pixel32 *up, *down;
+ if (raised) {
+ up = x;
+ down = y;
+ } else {
+ up = y;
+ down = x;
+ }
+ r = (*up >> default_red_shift) & 0xFF;
+ r += r >> 1;
+ g = (*up >> default_green_shift) & 0xFF;
+ g += g >> 1;
+ b = (*up >> default_blue_shift) & 0xFF;
+ b += b >> 1;
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ *up = (r << default_red_shift) + (g << default_green_shift)
+ + (b << default_blue_shift);
- XPutImage(**display, p, DefaultGC(**display, _screen->screen()),
- im, 0, 0, 0, 0, w, h);
-
- //delete [] image->data;
- //image->data = NULL;
- XDestroyImage(im);
+ r = (*down >> default_red_shift) & 0xFF;
+ r = (r >> 1) + (r >> 2);
+ g = (*down >> default_green_shift) & 0xFF;
+ g = (g >> 1) + (g >> 2);
+ b = (*down >> default_blue_shift) & 0xFF;
+ b = (b >> 1) + (b >> 2);
+ *down = (r << default_red_shift) + (g << default_green_shift)
+ + (b << default_blue_shift);
+}
- XSetWindowBackgroundPixmap(**display, wi->window(), p);
- XClearWindow(**display, wi->window());
+void TrueRenderControl::drawBackground(Surface& sf,
+ const RenderTexture &texture) const
+{
+ assert(_screen == sf._screen);
+ assert(_screen == texture.color().screen());
- XFreePixmap(**display, p);
+ if (texture.gradient() == RenderTexture::Solid)
+ drawSolidBackground(sf, texture);
+ else
+ drawGradientBackground(sf, texture);
}
}