const ScreenInfo *info = display->screenInfo(_screen);
XImage *im = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, w, h, 32, 0);
- im->byte_order = LSBFirst;
+ im->byte_order = endian;
pixel32 *data = new pixel32[sf.height()*sf.width()];
pixel32 current;