namespace otk {
-void OBTimerQueueManager::fire(bool wait)
+void TimerQueueManager::fire(bool wait)
{
fd_set rfds;
timeval now, tm, *timeout = (timeval *) 0;
- const int xfd = ConnectionNumber(otk::OBDisplay::display);
+ const int xfd = ConnectionNumber(**display);
FD_ZERO(&rfds);
FD_SET(xfd, &rfds); // break on any x events
if (wait) {
if (! timerList.empty()) {
- const OBTimer* const timer = timerList.top();
+ const Timer* const timer = timerList.top();
gettimeofday(&now, 0);
tm = timer->remainingTime(now);
// timer->start() and timer->shouldFire() is within the timer's period
// then the timer will keep firing. This should be VERY near impossible.
while (! timerList.empty()) {
- OBTimer *timer = timerList.top();
+ Timer *timer = timerList.top();
if (! timer->shouldFire(now))
break;
}
-void OBTimerQueueManager::addTimer(OBTimer *timer)
+void TimerQueueManager::addTimer(Timer *timer)
{
assert(timer);
timerList.push(timer);
}
-void OBTimerQueueManager::removeTimer(OBTimer* timer)
+void TimerQueueManager::removeTimer(Timer* timer)
{
assert(timer);
timerList.release(timer);