*/
static void timevalAdd(timeval &a, long msec);
- // prevent people from using timers except as pointers
- ~Timer() {}
-
public:
//! Constructs a new running timer and queues it
/*!
static bool nearestTimeout(struct timeval &tm);
//! Initializes internal data before use
- static void initialize(void);
+ static void initialize();
//! Deletes all waiting timers
- static void destroy(void);
+ static void destroy();
};
}