#include "timer.hh"
#include "display.hh"
+extern "C" {
#ifdef HAVE_SYS_SELECT_H
# include <sys/select.h>
#else
# include <unistd.h>
# endif // HAVE_UNISTD_H
#endif // HAVE_SYS_SELECT_H
+}
namespace otk {
while (!_q.empty()) {
curr = _q.top();
- /* since we overload the destructor to keep from removing from the middle of
- the priority queue, set _del_me, we have to do our real delete in here.
+ /* since we overload the destructor to keep from removing from the middle
+ of the priority queue, set _del_me, we have to do our real delete in
+ here.
*/
if (curr->_del_me) {
_q.pop();
if (!timercmp(&_now, &_nearest_timeout, >))
break;
- /* we set the last fired time to delay msec after the previous firing, then
- re-insert. timers maintain their order and may trigger more than once if
- they've waited more than one delay's worth of time.
+ /* we set the last fired time to delay msec after the previous firing, then
+ re-insert. timers maintain their order and may trigger more than once
+ if they've waited more than one delay's worth of time.
*/
_q.pop();
timevalAdd(curr->_last, curr->_delay);