void Surface::setPixmap(XImage *image)
{
- printf("SET PIXMAP\n");
assert(image->width == _size.x());
assert(image->height == _size.y());
_pixmap = XCreatePixmap(**display, info->rootWindow(),
_size.x(), _size.y(), info->depth());
+ assert(_pixmap != None);
_xftdraw = XftDrawCreate(**display, _pixmap,
info->visual(), info->colormap());
+ assert(_xftdraw);
}
void Surface::destroyObjects()