RenderTexture(int screen,
bool parent_relative, ReliefType relief, BevelType bevel,
bool border, GradientType gradient, bool interlaced,
- const RenderColor::RGB &color,
- const RenderColor::RGB &secondary_color,
- const RenderColor::RGB &border_color,
- const RenderColor::RGB &interlace_color)
+ const RGB &color,
+ const RGB &secondary_color,
+ const RGB &border_color,
+ const RGB &interlace_color)
: _screen(screen),
_parent_relative(parent_relative),
_relief(relief),