#define __renderstyle_hh
#include "rendertexture.hh"
+#include "rendercolor.hh"
+#include "font.hh"
#include <string>
int _screen;
std::string _file;
- RenderColor *_text_focus_color;
- RenderColor *_text_unfocus_color;
+ RenderColor *_text_color_focus;
+ RenderColor *_text_color_unfocus;
+
+ RenderColor *_button_color_focus;
+ RenderColor *_button_color_unfocus;
RenderColor *_frame_border_color;
- int _frame_border_wirth;
+ int _frame_border_width;
+
RenderColor *_client_border_color_focus;
RenderColor *_client_border_color_unfocus;
int _client_border_width;
inline RenderColor *textFocusColor() const { return _text_color_focus; }
inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
+ inline RenderColor *buttonFocusColor() const { return _button_color_focus; }
+ inline RenderColor *buttonUnfocusColor() const
+ { return _button_color_unfocus; }
+
inline RenderColor *frameBorderColor() const { return _frame_border_color; }
- inline int frameBorderWidth() const { return _frame_border_wirth; }
+ inline int frameBorderWidth() const { return _frame_border_width; }
+
inline RenderColor *clientBorderFocusColor() const
{ return _client_border_color_focus; }
inline RenderColor *clientBorderUnfocusColor() const
inline RenderTexture *labelFocusBackground() const { return _label_focus; }
inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
- inline RenderTexture *handleFocusBackground() const { _handle_focus; }
- inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; }
+ inline RenderTexture *handleFocusBackground() const { return _handle_focus; }
+ inline RenderTexture *handleUnfocusBackground() const
+ { return _handle_unfocus; }
inline RenderTexture *buttonUnpressFocusBackground() const
{ return _button_unpress_focus; }