#include "ustring.hh"
#include <list>
+#include <string>
namespace otk {
int _screen;
ustring _file;
- RenderColor *_root_color;
+ std::string _root_args;
RenderColor *_text_color_focus;
RenderColor *_text_color_unfocus;
inline int screen() const { return _screen; }
- inline RenderColor *rootColor() const { return _root_color; }
+ inline const std::string& rootArgs() const { return _root_args; }
inline RenderColor *textFocusColor() const { return _text_color_focus; }
inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
}
-#endif // __rendertexture_hh
+#endif // __renderstyle_hh