// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-#ifdef HAVE_CONFIG_H
-# include "../config.h"
-#endif // HAVE_CONFIG_H
+#include "config.h"
#include "renderstyle.hh"
#include "display.hh"
#include "screeninfo.hh"
+#include <cassert>
+
namespace otk {
+RenderStyle **RenderStyle::_styles = 0;
+std::list<StyleNotify*> *RenderStyle::_notifies = 0;
+
+void RenderStyle::initialize()
+{
+ int screens = ScreenCount(**display);
+ _styles = new RenderStyle*[screens];
+ for (int i = 0; i < screens; ++i)
+ _styles[i] = new RenderStyle(i, ""); // XXX get a path
+ _notifies = new std::list<StyleNotify*>[screens];
+}
+
+void RenderStyle::destroy()
+{
+ int screens = ScreenCount(**display);
+ for (int i = 0; i < screens; ++i)
+ delete _styles[i];
+ delete [] _styles;
+ delete [] _notifies;
+}
+
+void RenderStyle::registerNotify(int screen, StyleNotify *n)
+{
+ assert(screen >= 0 && screen < ScreenCount(**display));
+ _notifies[screen].push_back(n);
+}
+
+void RenderStyle::unregisterNotify(int screen, StyleNotify *n)
+{
+ assert(screen >= 0 && screen < ScreenCount(**display));
+ _notifies[screen].remove(n);
+}
+
+RenderStyle *RenderStyle::style(int screen)
+{
+ assert(screen >= 0 && screen < ScreenCount(**display));
+ return _styles[screen];
+}
+
RenderStyle::RenderStyle(int screen, const std::string &stylefile)
: _screen(screen),
_file(stylefile)
0x0);
_label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
- _label_justify = RightJustify;
+ _label_justify = RightBottomJustify;
_max_mask = new PixmapMask();
_max_mask->w = _max_mask->h = 8;
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
//0x6a6973,
//0x6a6973,
0x4c59a6,
- 0x4c59a6,
+ 0x5a6dbd,
0x222222,
0x0);
- _label_unfocus = new RenderTexture(_screen,
+ //urg this ain't so hot
+_label_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
- 0xcdcac7,
- 0xcdcac7,
- 0xb0ada9,
+ 0xb4b2ad,
+ 0xc3c1bc,
+ 0x6a696a,
0x0);
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
_handle_unfocus = new RenderTexture(_screen,
_button_press_focus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
- RenderTexture::Bevel1,
+ RenderTexture::Bevel2,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
0xe6e6e6,
_button_press_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
- RenderTexture::Bevel1,
+ RenderTexture::Bevel2,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
0xe6e6e6,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
_grip_unfocus = new RenderTexture(_screen,
0x0,
0x0);
- _label_font = new Font(_screen, "Arial,Sans-9", true, 1, 0x3e);
+ _label_font = new Font(_screen, "Arial,Sans-8", true, 1, 0x3e);
_label_justify = CenterJustify;
_max_mask = new PixmapMask();
_max_mask->w = _max_mask->h = 7;
{
- //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
_max_mask->mask =
XCreateBitmapFromData(**display,
_icon_mask = new PixmapMask();
_icon_mask->w = _icon_mask->h = 7;
{
- //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
_icon_mask->mask =
XCreateBitmapFromData(**display,
_alldesk_mask = new PixmapMask();
_alldesk_mask->w = _alldesk_mask->h = 7;
{
- //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
_alldesk_mask->mask =
XCreateBitmapFromData(**display,
_close_mask = new PixmapMask();
_close_mask->w = _close_mask->h = 7;
{
- //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
_close_mask->mask =
XCreateBitmapFromData(**display,