]> Dogcows Code - chaz/openbox/blobdiff - otk/renderstyle.cc
alloc colors only when needed, and free them properly on destruction
[chaz/openbox] / otk / renderstyle.cc
index dbef0b8aec1dba2522b0c9fc863e857e8831431c..d45e421265666d323018284a98f897e3bd7d937f 100644 (file)
@@ -1,19 +1,63 @@
 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
 
-#ifdef    HAVE_CONFIG_H
-#  include "../config.h"
-#endif // HAVE_CONFIG_H
+#include "config.h"
 
 #include "renderstyle.hh"
 #include "display.hh"
 #include "screeninfo.hh"
 
+#include <cassert>
+
 namespace otk {
 
+RenderStyle **RenderStyle::_styles = 0;
+std::list<StyleNotify*> *RenderStyle::_notifies = 0;
+
+void RenderStyle::initialize()
+{
+  int screens = ScreenCount(**display);
+  _styles = new RenderStyle*[screens];
+  for (int i = 0; i < screens; ++i)
+    _styles[i] = new RenderStyle(i, ""); // XXX get a path
+  _notifies = new std::list<StyleNotify*>[screens];
+}
+
+void RenderStyle::destroy()
+{
+  int screens = ScreenCount(**display);
+  for (int i = 0; i < screens; ++i)
+    delete _styles[i];
+  delete [] _styles;
+  delete [] _notifies;
+}
+
+void RenderStyle::registerNotify(int screen, StyleNotify *n)
+{
+  assert(screen >= 0 && screen < ScreenCount(**display));
+  _notifies[screen].push_back(n);
+}
+
+void RenderStyle::unregisterNotify(int screen, StyleNotify *n)
+{
+  assert(screen >= 0 && screen < ScreenCount(**display));
+  _notifies[screen].remove(n);
+}
+
+RenderStyle *RenderStyle::style(int screen)
+{
+  assert(screen >= 0 && screen < ScreenCount(**display));
+  return _styles[screen];
+}
+
 RenderStyle::RenderStyle(int screen, const std::string &stylefile)
   : _screen(screen),
     _file(stylefile)
 {
+// pick one..
+#define FIERON
+//#define MERRY
+
+#ifdef FIERON
   _root_color = new RenderColor(_screen, 0x272a2f);
   
   _text_color_focus = new RenderColor(_screen, 0x272a2f);
@@ -169,8 +213,8 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
                                     0x0,
                                     0x0);
 
-  _label_font = new Font(_screen, "Arial,Sans-8:bold", false, 1, 0x40);
-  _label_justify = RightJustify;
+  _label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
+  _label_justify = RightBottomJustify;
 
   _max_mask = new PixmapMask();
   _max_mask->w = _max_mask->h = 8;
@@ -218,6 +262,215 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
 
   _bevel_width = 1;
   _handle_width = 4;
+#else
+#  ifdef MERRY
+  _root_color = new RenderColor(_screen, 0x7b756a);
+  
+  _text_color_focus = new RenderColor(_screen, 0xffffff);
+  _text_color_unfocus = new RenderColor(_screen, 0xffffff);
+
+  _button_color_focus = new RenderColor(_screen, 0x222222);
+  _button_color_unfocus = new RenderColor(_screen, 0x333333);
+
+  _frame_border_color = new RenderColor(_screen, 0x222222);
+  _frame_border_width = 1;
+
+  _client_border_color_focus = new RenderColor(_screen, 0x858687);
+  _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
+  _client_border_width = 0;
+
+  _titlebar_focus = new RenderTexture(_screen,
+                                      false,
+                                      RenderTexture::Flat,
+                                      RenderTexture::Bevel1,
+                                      false,
+                                      RenderTexture::Solid,
+                                      false,
+                                      0xe6e6e6,
+                                      0xe6e6e6,  
+                                     0x0,
+                                      0x0);
+  _titlebar_unfocus = new RenderTexture(_screen,
+                                        false,
+                                        RenderTexture::Flat,
+                                        RenderTexture::Bevel1,
+                                        false,
+                                        RenderTexture::Vertical,
+                                        false,
+                                        0xe6e6e6,
+                                        0xd9d9d9,
+                                        0x0,
+                                        0x0);
+
+  _label_focus = new RenderTexture(_screen,
+                                   false,
+                                   RenderTexture::Flat,
+                                   RenderTexture::Bevel1,
+                                   true,
+                                   RenderTexture::Vertical,
+                                   false,
+                                   //0x6a6973,
+                                   //0x6a6973,
+                                   0x4c59a6,
+                                  0x5a6dbd,
+                                  0x222222,
+                                   0x0);
+  //urg this ain't so hot
+_label_unfocus = new RenderTexture(_screen,
+                                       false,
+                                   RenderTexture::Flat,
+                                   RenderTexture::Bevel1,
+                                   true,
+                                   RenderTexture::Vertical,
+                                   false,
+                                   0xb4b2ad,
+                                   0xc3c1bc,
+                               0x6a696a,
+                                   0x0);
+
+
+  _handle_focus = new RenderTexture(_screen,
+                                    false,
+                                    RenderTexture::Flat,
+                                    RenderTexture::Bevel1,
+                                    false,
+                                    RenderTexture::Vertical,
+                                    false,
+                                    0xe6e6e6,
+                                        0xd9d9d9,
+                                    0x0,
+                                    0x0);
+  _handle_unfocus = new RenderTexture(_screen,
+                                      false,
+                                      RenderTexture::Flat,
+                                      RenderTexture::Bevel1,
+                                      false,
+                                      RenderTexture::Solid,
+                                      false,
+                                     0xe6e6e6,
+                                        0xe6e6e6,
+                                      0x0,
+                                      0x0);
+
+  
+  _button_unpress_focus = new RenderTexture(_screen,
+                                            false,
+                                            RenderTexture::Flat,
+                                            RenderTexture::Bevel1,
+                                            false,
+                                            RenderTexture::Solid,
+                                            false,
+                                            0xe6e6e6,
+                                        0xe6e6e6,
+                                            0x0,
+                                            0x0);
+  _button_unpress_unfocus = new RenderTexture(_screen,
+                                              false,
+                                              RenderTexture::Flat,
+                                              RenderTexture::Bevel1,
+                                              false,
+                                              RenderTexture::Solid,
+                                              false,
+                                             0xe6e6e6,
+                                        0xe6e6e6,
+                                              0x0,
+                                              0x0);
+
+  _button_press_focus = new RenderTexture(_screen,
+                                          false,
+                                            RenderTexture::Sunken,
+                                            RenderTexture::Bevel2,
+                                          false,
+                                          RenderTexture::Vertical,
+                                          false,
+                                          0xe6e6e6,
+                                          0xe6e6e6,
+                                          0x0,
+                                          0x0);
+  _button_press_unfocus = new RenderTexture(_screen,
+                                            false,
+                                              RenderTexture::Sunken,
+                                            RenderTexture::Bevel2,
+                                            false,
+                                            RenderTexture::Vertical,
+                                            false,
+                                              0xe6e6e6,
+                                        0xe6e6e6,
+                                            0x0,
+                                            0x0);
+
+  _grip_focus = new RenderTexture(_screen,
+                                  false,
+                                  RenderTexture::Flat,
+                                  RenderTexture::Bevel1,
+                                  false,
+                                  RenderTexture::Vertical,
+                                  false,
+                                    0xe6e6e6,
+                                        0xd9d9d9,
+                                  0x0,
+                                  0x0);
+  _grip_unfocus = new RenderTexture(_screen,
+                                    false,
+                                    RenderTexture::Flat,
+                                    RenderTexture::Bevel1,
+                                    false,
+                                    RenderTexture::Solid,
+                                    false,
+                                      0xe6e6e6,
+                                        0xe6e6e6,
+                                    0x0,
+                                    0x0);
+
+  _label_font = new Font(_screen, "Arial,Sans-8", true, 1, 0x3e);
+  _label_justify = CenterJustify;
+
+  _max_mask = new PixmapMask();
+  _max_mask->w = _max_mask->h = 7;
+  {
+    char data []  = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f  };
+    _max_mask->mask =
+      XCreateBitmapFromData(**display,
+                            display->screenInfo(_screen)->rootWindow(),
+                            data, 7, 7);
+  }
+
+  _icon_mask = new PixmapMask();
+  _icon_mask->w = _icon_mask->h = 7;
+  {
+    char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
+    _icon_mask->mask =
+      XCreateBitmapFromData(**display,
+                            display->screenInfo(_screen)->rootWindow(),
+                            data, 7, 7);
+  }
+  
+  _alldesk_mask = new PixmapMask();
+  _alldesk_mask->w = _alldesk_mask->h = 7;
+  {
+    char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
+    _alldesk_mask->mask =
+      XCreateBitmapFromData(**display,
+                            display->screenInfo(_screen)->rootWindow(),
+                            data, 7, 7);
+  }
+  
+  _close_mask = new PixmapMask();
+  _close_mask->w = _close_mask->h = 7;
+  {
+    char data[] = {  0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
+    _close_mask->mask =
+      XCreateBitmapFromData(**display,
+                            display->screenInfo(_screen)->rootWindow(),
+                            data, 7, 7);
+  }
+
+  _bevel_width = 1;
+  _handle_width = 3;
+#  else
+#    error 1
+#  endif
+#endif
 }
 
 RenderStyle::~RenderStyle()
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